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authorNicolai Hähnle <[email protected]>2017-03-30 12:10:00 +0200
committerNicolai Hähnle <[email protected]>2017-04-05 15:25:56 +0200
commitb5711d5e1a7c281a5f4fb3101333e3cc64bd418b (patch)
tree8cf191346507337161b76d274398b5dc96f77c99 /src/compiler/shader_enums.h
parent961b8e9afe79251babb18f8885ee4646f2296a9a (diff)
glsl: add gl_SubGroup*ARB builtins
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 98565c80cb8..930d99748e7 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -318,6 +318,65 @@ const char *gl_varying_slot_name(gl_varying_slot slot);
typedef enum
{
/**
+ * \name System values applicable to all shaders
+ */
+ /*@{*/
+
+ /**
+ * Builtin variables added by GL_ARB_shader_ballot.
+ */
+ /*@{*/
+
+ /**
+ * From the GL_ARB_shader-ballot spec:
+ *
+ * "A sub-group is a collection of invocations which execute in lockstep.
+ * The variable <gl_SubGroupSizeARB> is the maximum number of
+ * invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
+ * supported in this extension is 64."
+ *
+ * The spec defines this as a uniform. However, it's highly unlikely that
+ * implementations actually treat it as a uniform (which is loaded from a
+ * constant buffer). Most likely, this is an implementation-wide constant,
+ * or perhaps something that depends on the shader stage.
+ */
+ SYSTEM_VALUE_SUBGROUP_SIZE,
+
+ /**
+ * From the GL_ARB_shader_ballot spec:
+ *
+ * "The variable <gl_SubGroupInvocationARB> holds the index of the
+ * invocation within sub-group. This variable is in the range 0 to
+ * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
+ * number of invocations in a sub-group."
+ */
+ SYSTEM_VALUE_SUBGROUP_INVOCATION,
+
+ /**
+ * From the GL_ARB_shader_ballot spec:
+ *
+ * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
+ * invocations, with one bit per invocation starting with the least
+ * significant bit, according to the following table,
+ *
+ * variable equation for bit values
+ * -------------------- ------------------------------------
+ * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB
+ * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB
+ * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB
+ * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB
+ * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB
+ */
+ SYSTEM_VALUE_SUBGROUP_EQ_MASK,
+ SYSTEM_VALUE_SUBGROUP_GE_MASK,
+ SYSTEM_VALUE_SUBGROUP_GT_MASK,
+ SYSTEM_VALUE_SUBGROUP_LE_MASK,
+ SYSTEM_VALUE_SUBGROUP_LT_MASK,
+ /*@}*/
+
+ /*@}*/
+
+ /**
* \name Vertex shader system values
*/
/*@{*/