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author | Samuel Pitoiset <[email protected]> | 2016-09-06 22:46:42 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-10-07 00:18:57 +0200 |
commit | dee627a16ee46ffd9d049217cbb394d4ad5c6043 (patch) | |
tree | b167180773688e164749b0c331753c6c43b44aa0 /src/compiler/shader_enums.h | |
parent | 008e785f742078e17221ebea727a5a5ea7ee95ff (diff) |
glsl/linker: handle errors when a variable local size is used
Compute shaders can now include a fixed local size as defined by
ARB_compute_shader or a variable size as defined by
ARB_compute_variable_group_size.
v2: - update formatting spec quotations (Ian)
- various cosmetic changes (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
0 files changed, 0 insertions, 0 deletions