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author | Samuel Pitoiset <[email protected]> | 2018-04-24 17:06:19 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2018-05-02 10:33:24 +0200 |
commit | 0737c1e3a603e13ce9764ff5432e332b233c4b9d (patch) | |
tree | 2a366f88e8681020e7ccde1194d5eeda4ee6a604 /src/compiler/shader_enums.c | |
parent | 1d766b019628107f45ef925ce76a171a73457c48 (diff) |
radv: enable out-of-order rasterization by default
As the implementation is conservative, we can now enable it
by default. It can be disabled with RADV_DEBUG=nooutoforder.
Don't expect much more than 1% of improvements, but the gain
seems consistent.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
0 files changed, 0 insertions, 0 deletions