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authorMarek Olšák <[email protected]>2017-11-15 23:24:56 +0100
committerMarek Olšák <[email protected]>2017-11-25 17:17:52 +0100
commit43abaf2ad0c1c42e56e47732395cc98912a050e8 (patch)
treeed29562b5efc2979815b1179aee0d566d175e1e9 /src/compiler/shader_enums.c
parent2116b974189b4d58d02bc1c9810aef820eed71b6 (diff)
mesa: remove unused vertex attrib WEIGHT
We don't support ARB_vertex_blend. Note that the attribute aliasing check for ARB_vertex_program had to be rewritten. vbo_context: 20344 -> 20008 bytes gl_context: 74672 -> 74616 bytes Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r--src/compiler/shader_enums.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index b2ca80b49c2..2179c475abd 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -91,7 +91,6 @@ gl_vert_attrib_name(gl_vert_attrib attrib)
{
static const char *names[] = {
ENUM(VERT_ATTRIB_POS),
- ENUM(VERT_ATTRIB_WEIGHT),
ENUM(VERT_ATTRIB_NORMAL),
ENUM(VERT_ATTRIB_COLOR0),
ENUM(VERT_ATTRIB_COLOR1),