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author | Marek Olšák <[email protected]> | 2017-11-15 23:24:56 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-11-25 17:17:52 +0100 |
commit | 43abaf2ad0c1c42e56e47732395cc98912a050e8 (patch) | |
tree | ed29562b5efc2979815b1179aee0d566d175e1e9 /src/compiler/shader_enums.c | |
parent | 2116b974189b4d58d02bc1c9810aef820eed71b6 (diff) |
mesa: remove unused vertex attrib WEIGHT
We don't support ARB_vertex_blend.
Note that the attribute aliasing check for ARB_vertex_program had to be
rewritten.
vbo_context: 20344 -> 20008 bytes
gl_context: 74672 -> 74616 bytes
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r-- | src/compiler/shader_enums.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index b2ca80b49c2..2179c475abd 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -91,7 +91,6 @@ gl_vert_attrib_name(gl_vert_attrib attrib) { static const char *names[] = { ENUM(VERT_ATTRIB_POS), - ENUM(VERT_ATTRIB_WEIGHT), ENUM(VERT_ATTRIB_NORMAL), ENUM(VERT_ATTRIB_COLOR0), ENUM(VERT_ATTRIB_COLOR1), |