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author | Jason Ekstrand <[email protected]> | 2017-08-28 15:05:11 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-10-12 22:39:29 -0700 |
commit | a0947921eb01f4c037de28b753fc10f86a25fc65 (patch) | |
tree | 1e9f105754c5fd9d683393942eda458861cece29 /src/compiler/shader_enums.c | |
parent | ac3b73ac8dcf501ab704b274d67acd065fbd4348 (diff) |
nir/opcodes: Fix constant-folding of ufind_msb
We didn't fold correctly in the case of 0x1 because we never let the
loop counter hit 0. Switching it to bit >= 0 solves this problem.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/compiler/shader_enums.c')
0 files changed, 0 insertions, 0 deletions