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authorRob Clark <[email protected]>2017-11-20 15:34:40 -0500
committerRob Clark <[email protected]>2017-12-17 12:41:32 -0500
commitd848bee50faa98af493975c28377712c04d72277 (patch)
treeac0f6b502a970b96f7366c3b7aae300ac30372c2 /src/compiler/shader_enums.c
parentf20013a11906d92feb07206b903c83d5d522747d (diff)
freedreno: staging upload transfers
In the busy && !needs_flush case, we can support a DISCARD_RANGE upload using a staging buffer. This is a bit different from the case of mid- batch uploads which require us to shadow the whole resource (because later draws in an earlier tile happen before earlier draws in a later tile). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
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