diff options
author | Jason Ekstrand <[email protected]> | 2016-03-25 10:50:11 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-11 13:52:51 -0700 |
commit | 22836dbefa8b57fd788adf2693d7aab73c4de16a (patch) | |
tree | 25608fcf229a15e93c35deb31acb1eb90c84500b /src/compiler/shader_enums.c | |
parent | 581c8016f846643ed9e836604211f4a46cef57e5 (diff) |
glsl/shader_enums: Add an enum for Vulkan InstanceIndex
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r-- | src/compiler/shader_enums.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index 942d152b129..003ad3b8ab6 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -201,6 +201,7 @@ gl_system_value_name(gl_system_value sysval) static const char *names[] = { ENUM(SYSTEM_VALUE_VERTEX_ID), ENUM(SYSTEM_VALUE_INSTANCE_ID), + ENUM(SYSTEM_VALUE_INSTANCE_INDEX), ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), ENUM(SYSTEM_VALUE_BASE_VERTEX), ENUM(SYSTEM_VALUE_INVOCATION_ID), |