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authorRob Clark <[email protected]>2018-08-10 09:13:47 -0400
committerRob Clark <[email protected]>2018-08-14 17:59:02 -0400
commit4a7f9feadab2435f25427345070262fcc719e7f3 (patch)
tree10c3d38384cb427e005b851252726d42efcc5691 /src/compiler/shader_enums.c
parentb5a098b20209305bf0929403915f63106cbe0abd (diff)
compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to shader to use as coordinate for bary.f (varying fetch) instruction. This is not the same as SYSTEM_VALUE_FRAG_COORD. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r--src/compiler/shader_enums.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index a874083a0b7..0210b503d3f 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -244,6 +244,7 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_DEVICE_INDEX),
ENUM(SYSTEM_VALUE_VIEW_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_CNT),
+ ENUM(SYSTEM_VALUE_VARYING_COORD),
};
STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
return NAME(sysval);