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author | Jason Ekstrand <[email protected]> | 2016-03-25 10:51:23 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-11 13:53:00 -0700 |
commit | 39103145ffe325c4a1432c07e1ac02b1aef0bae5 (patch) | |
tree | af2f5104203fde89b640d8b84da013780ad92479 /src/compiler/shader_enums.c | |
parent | 22836dbefa8b57fd788adf2693d7aab73c4de16a (diff) |
glsl/shader_enums: Add the other two compute builtins
These weren't added before because they are actually calculated values that
are computed from other inputs. However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r-- | src/compiler/shader_enums.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index 003ad3b8ab6..ff2f564dc98 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -215,6 +215,8 @@ gl_system_value_name(gl_system_value sysval) ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), + ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX), + ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID), ENUM(SYSTEM_VALUE_WORK_GROUP_ID), ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), ENUM(SYSTEM_VALUE_VERTEX_CNT), |