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author | Jason Ekstrand <[email protected]> | 2018-03-27 16:12:16 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-03-27 18:18:26 -0700 |
commit | 5f21a7afe072f8a6e558ccc47407a0a94e0d1313 (patch) | |
tree | 3bdc53ac9e9817470fb9178ee40ad14b7e91fae9 /src/compiler/shader_enums.c | |
parent | 7e38f49a8f6a1ee765613e581844f8e9af414b10 (diff) |
nir/intrinsics: Don't report negative dest_components
I have no idea why but having dest_components == -1 was causing a memory
leak somewhere. Without this, you can't get through a full shader-db
run without running out of memory.
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
0 files changed, 0 insertions, 0 deletions