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authorBrian Paul <[email protected]>2016-07-14 15:50:18 -0600
committerBrian Paul <[email protected]>2016-07-15 14:24:34 -0600
commit9a23a177b90ea60ba45b8b5090b832c87d595346 (patch)
treea0207872881931ca186401e0e0eea833acddeaab /src/compiler/shader_enums.c
parent39183ea971a9fd3fc001b5a5a43df1c890525681 (diff)
mesa: handle numLevels, numSamples in _mesa_test_proxy_teximage()
If numSamples > 0, we can compute the size of the whole mipmapped texture. That's the case for glTexStorage(GL_PROXY_TEXTURE_x). Also, multiply the texture size by numSamples for MSAA textures. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
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