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author | Alex Smith <[email protected]> | 2017-11-07 10:52:48 +0000 |
---|---|---|
committer | Alex Smith <[email protected]> | 2017-11-13 13:38:18 +0000 |
commit | 4122d008466cef47eaa3f958924618060f4e4330 (patch) | |
tree | e986e63781c79b7dc6136048ca71c2ce2e5de18b /src/compiler/nir | |
parent | e9eb3c4753e4f56b03d16d8d6f71d49f1e7b97db (diff) |
nir/spirv: tg4 requires a sampler
Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).
Signed-off-by: Alex Smith <[email protected]>
Cc: "17.2 17.3" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index c055d300b66..f46f6147110 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -1222,7 +1222,6 @@ typedef struct { * - nir_texop_txf_ms * - nir_texop_txs * - nir_texop_lod - * - nir_texop_tg4 * - nir_texop_query_levels * - nir_texop_texture_samples * - nir_texop_samples_identical |