diff options
author | Kenneth Graunke <[email protected]> | 2019-02-05 23:24:51 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-11 21:34:44 -0800 |
commit | 120f9b8362284e6e8ad62aa85a9e2578db73f272 (patch) | |
tree | e7f7195dd1bd274f078cc20c4b9fd1a031de980d /src/compiler/nir | |
parent | 04bdc56872f5b3ea00a8d2c88900cb07eea846f4 (diff) |
nir: Use sampler derefs in drawpixels and bitmap lowering.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir_lower_bitmap.c | 16 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_drawpixels.c | 31 |
2 files changed, 34 insertions, 13 deletions
diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c index 03eb6273129..880053d31fe 100644 --- a/src/compiler/nir/nir_lower_bitmap.c +++ b/src/compiler/nir/nir_lower_bitmap.c @@ -94,16 +94,22 @@ lower_bitmap(nir_shader *shader, nir_builder *b, nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex"); tex_var->data.binding = options->sampler; + tex_var->data.explicit_binding = true; + tex_var->data.how_declared = nir_var_hidden; - tex = nir_tex_instr_create(shader, 1); + nir_deref_instr *tex_deref = nir_build_deref_var(b, tex_var); + + tex = nir_tex_instr_create(shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; - tex->sampler_index = options->sampler; - tex->texture_index = options->sampler; tex->dest_type = nir_type_float; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = + tex->src[0].src_type = nir_tex_src_texture_deref; + tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa); + tex->src[1].src_type = nir_tex_src_sampler_deref; + tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa); + tex->src[2].src_type = nir_tex_src_coord; + tex->src[2].src = nir_src_for_ssa(nir_channels(b, texcoord, (1 << tex->coord_components) - 1)); diff --git a/src/compiler/nir/nir_lower_drawpixels.c b/src/compiler/nir/nir_lower_drawpixels.c index 99eb646b245..c4c0c508757 100644 --- a/src/compiler/nir/nir_lower_drawpixels.c +++ b/src/compiler/nir/nir_lower_drawpixels.c @@ -132,20 +132,26 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr) state->tex = nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); state->tex->data.binding = state->options->drawpix_sampler; + state->tex->data.explicit_binding = true; + state->tex->data.how_declared = nir_var_hidden; } + nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex); + /* replace load_var(gl_Color) w/ texture sample: * TEX def, texcoord, drawpix_sampler, 2D */ - tex = nir_tex_instr_create(state->shader, 1); + tex = nir_tex_instr_create(state->shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; - tex->sampler_index = state->options->drawpix_sampler; - tex->texture_index = state->options->drawpix_sampler; tex->dest_type = nir_type_float; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = + tex->src[0].src_type = nir_tex_src_texture_deref; + tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa); + tex->src[1].src_type = nir_tex_src_sampler_deref; + tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa); + tex->src[2].src_type = nir_tex_src_coord; + tex->src[2].src = nir_src_for_ssa(nir_channels(b, texcoord, (1 << tex->coord_components) - 1)); @@ -164,21 +170,30 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr) state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, sampler2D, "pixelmap"); state->pixelmap->data.binding = state->options->pixelmap_sampler; + state->pixelmap->data.explicit_binding = true; + state->pixelmap->data.how_declared = nir_var_hidden; } + nir_deref_instr *pixelmap_deref = + nir_build_deref_var(b, state->pixelmap); + /* do four pixel map look-ups with two TEX instructions: */ nir_ssa_def *def_xy, *def_zw; /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ - tex = nir_tex_instr_create(state->shader, 1); + tex = nir_tex_instr_create(state->shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->sampler_index = state->options->pixelmap_sampler; tex->texture_index = state->options->pixelmap_sampler; tex->dest_type = nir_type_float; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = nir_src_for_ssa(nir_channels(b, def, 0x3)); + tex->src[0].src_type = nir_tex_src_texture_deref; + tex->src[0].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); + tex->src[1].src_type = nir_tex_src_sampler_deref; + tex->src[1].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); + tex->src[2].src_type = nir_tex_src_coord; + tex->src[2].src = nir_src_for_ssa(nir_channels(b, def, 0x3)); nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); |