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authorKenneth Graunke <[email protected]>2019-05-02 15:42:10 -0700
committerKenneth Graunke <[email protected]>2019-05-03 13:03:22 -0700
commit8987152ac16153999c972f08b6864c5e5ec9bdfb (patch)
treeb3a91e5cc49d7e378dcfa7449ddd2533b88bd220 /src/compiler/nir
parentc613861b23312438568a4a77dc48e383d45ef51e (diff)
iris: Resolve textures used by the program, not merely bound textures
st/mesa's PBO upload path binds a vertex shader that doesn't use any textures, but leaves the existing sampler views bound in place. This was tricking us into thinking the PBO destination might be bound for texturing in some cases. In Civilization VI, this fixes a false self- dependency issue that was preventing CCS_E compression on upload. Fixing this slightly improves frame times.
Diffstat (limited to 'src/compiler/nir')
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