diff options
author | Alejandro Piñeiro <[email protected]> | 2018-03-21 09:39:32 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2018-08-13 16:28:27 +0200 |
commit | d6c80666634378d5f4b1df383510214808b225d6 (patch) | |
tree | 81422352df50ac3c2edae8fa1576a617fb5a824b /src/compiler/nir | |
parent | af194bd38e1f75495f9251934340d3d3bcc80ee4 (diff) |
nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir.c | 24 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 3 |
2 files changed, 27 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c index 5e76654ca3d..e12aa5d80f5 100644 --- a/src/compiler/nir/nir.c +++ b/src/compiler/nir/nir.c @@ -32,6 +32,9 @@ #include <assert.h> #include <math.h> +#include "main/imports.h" /* _mesa_bitcount_64 */ +#include "main/menums.h" /* BITFIELD64_MASK */ + nir_shader * nir_shader_create(void *mem_ctx, gl_shader_stage stage, @@ -1847,3 +1850,24 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin) unreachable("intrinsic doesn't produce a system value"); } } + +/* OpenGL utility method that remaps the location attributes if they are + * doubles. Not needed for vulkan due the differences on the input location + * count for doubles on vulkan vs OpenGL + */ +void +nir_remap_attributes(nir_shader *shader, + const nir_shader_compiler_options *options) +{ + if (options->vs_inputs_dual_locations) { + nir_foreach_variable(var, &shader->inputs) { + var->data.location += + _mesa_bitcount_64(shader->info.vs.double_inputs & + BITFIELD64_MASK(var->data.location)); + } + } + + /* Once the remap is done, reset double_inputs_read, so later it will have + * which location/slots are doubles */ + shader->info.vs.double_inputs = 0; +} diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 1ccbccc8bbb..d0fa693884b 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2999,6 +2999,9 @@ bool nir_opt_conditional_discard(nir_shader *shader); void nir_sweep(nir_shader *shader); +void nir_remap_attributes(nir_shader *shader, + const nir_shader_compiler_options *options); + nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val); gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin); |