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authorJason Ekstrand <[email protected]>2018-03-27 09:32:57 -0700
committerJason Ekstrand <[email protected]>2018-06-22 20:15:56 -0700
commita649610ace3d31f31cbabc7e5152bed183b68a77 (patch)
tree22de507ae5d99470bb3565337ce75f6df7e1ea6e /src/compiler/nir
parent261fe676e589ef106eb144e3051a5441855bbe59 (diff)
nir/lower_tex: Always copy deref and offset sources
This should make nir_lower_tex properly handle deref instructions as well as make it more correct when texture arrays are used and it's called after lowering samplers to binding table indices. Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_lower_tex.c43
1 files changed, 32 insertions, 11 deletions
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index f4c3c9c743d..449b92fbce3 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -108,7 +108,16 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex)
nir_tex_instr *txs;
- txs = nir_tex_instr_create(b->shader, 1);
+ unsigned num_srcs = 1; /* One for the LOD */
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_texture_deref ||
+ tex->src[i].src_type == nir_tex_src_sampler_deref ||
+ tex->src[i].src_type == nir_tex_src_texture_offset ||
+ tex->src[i].src_type == nir_tex_src_sampler_offset)
+ num_srcs++;
+ }
+
+ txs = nir_tex_instr_create(b->shader, num_srcs);
txs->op = nir_texop_txs;
txs->sampler_dim = tex->sampler_dim;
txs->is_array = tex->is_array;
@@ -120,9 +129,20 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex)
txs->sampler = nir_deref_var_clone(tex->sampler, txs);
txs->dest_type = nir_type_int;
- /* only single src, the lod: */
- txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
- txs->src[0].src_type = nir_tex_src_lod;
+ unsigned idx = 0;
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_texture_deref ||
+ tex->src[i].src_type == nir_tex_src_sampler_deref ||
+ tex->src[i].src_type == nir_tex_src_texture_offset ||
+ tex->src[i].src_type == nir_tex_src_sampler_offset) {
+ nir_src_copy(&txs->src[idx].src, &tex->src[i].src, txs);
+ txs->src[idx].src_type = tex->src[i].src_type;
+ idx++;
+ }
+ }
+ /* Add in an LOD because some back-ends require it */
+ txs->src[idx].src = nir_src_for_ssa(nir_imm_int(b, 0));
+ txs->src[idx].src_type = nir_tex_src_lod;
nir_ssa_dest_init(&txs->instr, &txs->dest,
nir_tex_instr_dest_size(txs), 32, NULL);
@@ -217,11 +237,14 @@ sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
assert(tex->op == nir_texop_tex);
assert(tex->coord_components == 2);
- nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
- nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
- plane_tex->src[0].src_type = nir_tex_src_coord;
- plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
- plane_tex->src[1].src_type = nir_tex_src_plane;
+ nir_tex_instr *plane_tex =
+ nir_tex_instr_create(b->shader, tex->num_srcs + 1);
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ nir_src_copy(&plane_tex->src[i].src, &tex->src[i].src, plane_tex);
+ plane_tex->src[i].src_type = tex->src[i].src_type;
+ }
+ plane_tex->src[tex->num_srcs].src = nir_src_for_ssa(nir_imm_int(b, plane));
+ plane_tex->src[tex->num_srcs].src_type = nir_tex_src_plane;
plane_tex->op = nir_texop_tex;
plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
plane_tex->dest_type = nir_type_float;
@@ -865,8 +888,6 @@ nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
{
bool progress = false;
- nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
-
nir_foreach_function(function, shader) {
if (function->impl)
progress |= nir_lower_tex_impl(function->impl, options);