diff options
author | Ian Romanick <[email protected]> | 2019-08-31 11:40:32 -0700 |
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committer | Ian Romanick <[email protected]> | 2019-09-19 14:21:31 -0700 |
commit | 92f70df8c38a36d913334c596ce26af64b6c569b (patch) | |
tree | 188c94b1c6d0df7ae6e143b7ebfbb4a942d2882e /src/compiler/nir | |
parent | bcd9224728dcb8d8fe4bcddc4bd9b2c36fcfe9dd (diff) |
nir/algebraic: Do not apply late DPH optimization in vertex processing stages
Some shaders do not use 'invariant' in vertex and (possibly) geometry
shader stages on some outputs that are intended to be invariant. For
various reasons, this optimization may not be fully applied in all
shaders used for different rendering passes of the same geometry. This
can result in Z-fighting artifacts (at best). For now, disable this
optimization in these stages.
In tessellation stages applications seem to use 'precise' when
necessary, so allow the optimization in those stages.
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111490
Fixes: 09705747d72 ("nir/algebraic: Reassociate fadd into fmul in DPH-like pattern")
All Gen8+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16194726 -> 16344745 (0.93%)
instructions in affected programs: 2855172 -> 3005191 (5.25%)
helped: 6
HURT: 20279
helped stats (abs) min: 1 max: 3 x̄: 1.33 x̃: 1
helped stats (rel) min: 0.44% max: 1.00% x̄: 0.54% x̃: 0.44%
HURT stats (abs) min: 1 max: 32 x̄: 7.40 x̃: 7
HURT stats (rel) min: 0.14% max: 42.86% x̄: 8.58% x̃: 6.56%
95% mean confidence interval for instructions value: 7.34 7.45
95% mean confidence interval for instructions %-change: 8.48% 8.67%
Instructions are HURT.
total cycles in shared programs: 364471296 -> 365014683 (0.15%)
cycles in affected programs: 32421530 -> 32964917 (1.68%)
helped: 2925
HURT: 16144
helped stats (abs) min: 1 max: 403 x̄: 18.39 x̃: 5
helped stats (rel) min: <.01% max: 22.61% x̄: 1.97% x̃: 1.15%
HURT stats (abs) min: 1 max: 18471 x̄: 36.99 x̃: 15
HURT stats (rel) min: 0.02% max: 52.58% x̄: 5.60% x̃: 3.87%
95% mean confidence interval for cycles value: 21.58 35.41
95% mean confidence interval for cycles %-change: 4.36% 4.52%
Cycles are HURT.
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir_opt_algebraic.py | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py index e3b503f3825..ed050b6c083 100644 --- a/src/compiler/nir/nir_opt_algebraic.py +++ b/src/compiler/nir/nir_opt_algebraic.py @@ -1537,10 +1537,19 @@ late_optimizations = [ # fadd(ffma(v1.z, v2.z, ffma(v1.y, v2.y, fmul(v1.x, v2.x))), v1.w) # # Reassociate the last addition into the first multiplication. + # + # Some shaders do not use 'invariant' in vertex and (possibly) geometry + # shader stages on some outputs that are intended to be invariant. For + # various reasons, this optimization may not be fully applied in all + # shaders used for different rendering passes of the same geometry. This + # can result in Z-fighting artifacts (at best). For now, disable this + # optimization in these stages. See bugzilla #111490. In tessellation + # stages applications seem to use 'precise' when necessary, so allow the + # optimization in those stages. (('~fadd', ('ffma(is_used_once)', a, b, ('ffma', c, d, ('fmul', 'e(is_not_const_and_not_fsign)', 'f(is_not_const_and_not_fsign)'))), 'g(is_not_const)'), - ('ffma', a, b, ('ffma', c, d, ('ffma', e, 'f', 'g'))), '!options->intel_vec4'), - (('~fadd', ('ffma(is_used_once)', a, b, ('fmul', 'e(is_not_const_and_not_fsign)', 'f(is_not_const_and_not_fsign)') ), 'g(is_not_const)'), - ('ffma', a, b, ('ffma', e, 'f', 'g') ), '!options->intel_vec4'), + ('ffma', a, b, ('ffma', c, d, ('ffma', e, 'f', 'g'))), '(info->stage != MESA_SHADER_VERTEX && info->stage != MESA_SHADER_GEOMETRY) && !options->intel_vec4'), + (('~fadd', ('ffma(is_used_once)', a, b, ('fmul', 'c(is_not_const_and_not_fsign)', 'd(is_not_const_and_not_fsign)') ), 'e(is_not_const)'), + ('ffma', a, b, ('ffma', c, d, e)), '(info->stage != MESA_SHADER_VERTEX && info->stage != MESA_SHADER_GEOMETRY) && !options->intel_vec4'), ] print(nir_algebraic.AlgebraicPass("nir_opt_algebraic", optimizations).render()) |