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author | Samuel Iglesias Gonsálvez <[email protected]> | 2016-11-15 12:49:38 +0100 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2017-01-09 09:10:13 +0100 |
commit | 3551a2d3ad2661477ba3b0a36a13eeb68e28fe85 (patch) | |
tree | 98132511479140c3c6609218efee6a71dfe1b2ba /src/compiler/nir | |
parent | 1c9483f48e7ee7dd32847352e95c5151dfb0f3f2 (diff) |
isl: fix VA64 support for double and dvecN vertex attributes
We use *64*_PASSTHRU formats to upload vertex attributes of 64 bits
to avoid conversions. From the BDW PRM, Volume 2d, page 586
(VERTEX_ELEMENT_STATE):
"When SourceElementFormat is set to one of the *64*_PASSTHRU
formats, 64-bit components are stored in the URB without any
conversion. In this case, vertex elements must be written as 128
or 256 bits, with VFCOMP_STORE_0 being used to pad the output
as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
component into the URB, Component 1 must be specified as
VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
in order to output a 128-bit vertex element, or Components 1-3 must
be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
element."
v2,v3 (Jason):
- Don't delete unused formats.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir')
0 files changed, 0 insertions, 0 deletions