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authorMatt Turner <[email protected]>2017-02-24 15:32:11 -0800
committerMatt Turner <[email protected]>2017-03-23 14:34:43 -0700
commitb831b8d2e1ec00f11207343e131d74e53fe2c4a5 (patch)
treeb53d9a30c7f2df46ec4746ba3212bd71fa2e5a19 /src/compiler/nir
parentadb157ddfd52ab495878a8b2b1bf70586d773aa2 (diff)
nir: Return progress from nir_lower_load_const_to_scalar().
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_load_const_to_scalar.c26
2 files changed, 21 insertions, 7 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index a3235739192..d570ee74a45 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2400,7 +2400,7 @@ bool nir_lower_constant_initializers(nir_shader *shader,
void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
bool nir_lower_alu_to_scalar(nir_shader *shader);
-void nir_lower_load_const_to_scalar(nir_shader *shader);
+bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
diff --git a/src/compiler/nir/nir_lower_load_const_to_scalar.c b/src/compiler/nir/nir_lower_load_const_to_scalar.c
index bd518f920d6..e494facfd21 100644
--- a/src/compiler/nir/nir_lower_load_const_to_scalar.c
+++ b/src/compiler/nir/nir_lower_load_const_to_scalar.c
@@ -35,11 +35,11 @@
* same value was used in different vector contant loads.
*/
-static void
+static bool
lower_load_const_instr_scalar(nir_load_const_instr *lower)
{
if (lower->def.num_components == 1)
- return;
+ return false;
nir_builder b;
nir_builder_init(&b, nir_cf_node_get_function(&lower->instr.block->cf_node));
@@ -65,24 +65,38 @@ lower_load_const_instr_scalar(nir_load_const_instr *lower)
/* Replace the old load with a reference to our reconstructed vector. */
nir_ssa_def_rewrite_uses(&lower->def, nir_src_for_ssa(vec));
nir_instr_remove(&lower->instr);
+ return true;
}
-static void
+static bool
nir_lower_load_const_to_scalar_impl(nir_function_impl *impl)
{
+ bool progress = false;
+
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_load_const)
- lower_load_const_instr_scalar(nir_instr_as_load_const(instr));
+ progress |=
+ lower_load_const_instr_scalar(nir_instr_as_load_const(instr));
}
}
+
+ if (progress)
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+
+ return progress;
}
-void
+bool
nir_lower_load_const_to_scalar(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- nir_lower_load_const_to_scalar_impl(function->impl);
+ progress |= nir_lower_load_const_to_scalar_impl(function->impl);
}
+
+ return progress;
}