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author | Jason Ekstrand <[email protected]> | 2017-03-02 19:03:01 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-03-14 07:36:20 -0700 |
commit | fffa4111dfe6eb10fb478967ca0798331dfd525f (patch) | |
tree | 8a06846d409f910fe4c535693fd2e0fce64ed820 /src/compiler/nir | |
parent | 3c312be7b3e95ec7540e98abed1b6f3cc8d31b2a (diff) |
nir/spirv: Restrict the number of channels in texture coordinates
Some SPIR-V texturing instructions pack more than the texture coordinate
into the coordinate source. We need to mask off the unused channels.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/compiler/nir')
0 files changed, 0 insertions, 0 deletions