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authorJason Ekstrand <[email protected]>2016-05-09 17:15:21 -0700
committerJason Ekstrand <[email protected]>2016-05-14 13:33:52 -0700
commita2f50d87b6e9d07c6974ef309cc99acf56b2dc09 (patch)
tree5891e884fa731b051ea1b47caf399dc61ffacd28 /src/compiler/nir
parent59156b2e96315910f1e929c14c5b25ce88f75911 (diff)
nir: Add an info bit for uses_sample_qualifier
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/glsl_to_nir.cpp1
-rw-r--r--src/compiler/nir/nir.h5
-rw-r--r--src/compiler/nir/nir_gather_info.c8
3 files changed, 13 insertions, 1 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index fb1d4218e33..8a256506f8f 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -182,6 +182,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
(struct gl_fragment_program *)sh->Program;
shader->info.fs.uses_discard = fp->UsesKill;
+ shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
shader->info.fs.depth_layout = fp->FragDepthLayout;
break;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 20927a26abf..d3934fb7916 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1744,6 +1744,11 @@ typedef struct nir_shader_info {
bool uses_discard;
/**
+ * Whether any inputs are declared with the "sample" qualifier.
+ */
+ bool uses_sample_qualifier;
+
+ /**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
*/
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index d45b1a2fec0..89a6302d4fc 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -125,9 +125,15 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->stage == MESA_SHADER_FRAGMENT ||
shader->stage == MESA_SHADER_COMPUTE);
+ bool uses_sample_qualifier = false;
shader->info.inputs_read = 0;
- foreach_list_typed(nir_variable, var, node, &shader->inputs)
+ foreach_list_typed(nir_variable, var, node, &shader->inputs) {
shader->info.inputs_read |= get_io_mask(var, shader->stage);
+ uses_sample_qualifier |= var->data.sample;
+ }
+
+ if (shader->stage == MESA_SHADER_FRAGMENT)
+ shader->info.fs.uses_sample_qualifier = uses_sample_qualifier;
/* TODO: Some day we may need to add stream support to NIR */
shader->info.outputs_written = 0;