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authorJason Ekstrand <[email protected]>2016-06-23 14:22:03 -0700
committerRob Clark <[email protected]>2016-06-25 07:34:20 -0400
commit81978c6febd43b8a88a4db09133f9659e15b492c (patch)
treec9077368b1fc13847a82622e63a5dcfa91a3cc8f /src/compiler/nir
parentb76fa5673924ce09e28f3000808e3bd50ffe4570 (diff)
nir: Add a NIR_VALIDATE environment variable
It defaults to true so default behavior doesn't change but it allows you to do NIR_VALIDATE=false if you don't want validation. Disabling validation can substantially speed up shader compiles so you frequently want to turn it off if compiler invariants aren't in question. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_validate.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index e5f5b8acc60..63e85cf6037 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -1124,6 +1124,12 @@ dump_errors(validate_state *state)
void
nir_validate_shader(nir_shader *shader)
{
+ static int should_validate = -1;
+ if (should_validate < 0)
+ should_validate = env_var_as_boolean("NIR_VALIDATE", true);
+ if (!should_validate)
+ return;
+
validate_state state;
init_validate_state(&state);