diff options
author | Timothy Arceri <[email protected]> | 2016-11-07 14:47:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-19 15:45:46 +1100 |
commit | 203c8794a1debc0e45019fe945d1cc55459e6c6f (patch) | |
tree | 29eafc191c0fb98ebc28673e95d3d1918f883bb0 /src/compiler/nir | |
parent | 65cd0a0d7f411eefac81408ebf7b704ccd1c9bf7 (diff) |
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir_lower_atomics.c | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_samplers.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/nir/nir_lower_atomics.c b/src/compiler/nir/nir_lower_atomics.c index 6fea8f468f2..7a213fcb46e 100644 --- a/src/compiler/nir/nir_lower_atomics.c +++ b/src/compiler/nir/nir_lower_atomics.c @@ -100,7 +100,7 @@ lower_instr(nir_intrinsic_instr *instr, nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op); nir_intrinsic_set_base(new_instr, - shader_program->UniformStorage[uniform_loc].opaque[shader->stage].index); + shader_program->data->UniformStorage[uniform_loc].opaque[shader->stage].index); nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1, 32); diff --git a/src/compiler/nir/nir_lower_samplers.c b/src/compiler/nir/nir_lower_samplers.c index e878edd9b54..9debfb2eaf9 100644 --- a/src/compiler/nir/nir_lower_samplers.c +++ b/src/compiler/nir/nir_lower_samplers.c @@ -140,14 +140,14 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr instr->texture_array_size = array_elements; } - if (location > shader_program->NumUniformStorage - 1 || - !shader_program->UniformStorage[location].opaque[stage].active) { + if (location > shader_program->data->NumUniformStorage - 1 || + !shader_program->data->UniformStorage[location].opaque[stage].active) { assert(!"cannot return a sampler"); return; } instr->texture_index += - shader_program->UniformStorage[location].opaque[stage].index; + shader_program->data->UniformStorage[location].opaque[stage].index; instr->sampler_index = instr->texture_index; |