diff options
author | Connor Abbott <[email protected]> | 2020-06-29 19:16:26 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-07-06 16:44:15 +0000 |
commit | 7ab73160032012272a47e6a22e3152489b98b2a0 (patch) | |
tree | 0f7bd4d04f753a0a5d9625c98c79603cef913ed3 /src/compiler/nir | |
parent | 6d8e2cec819c1608258b566a9110871219f54dcd (diff) |
nir: Refactor load/store intrinsic helper
Add the possibility to specify the source components. This is necessary
to let the UBO/SSBO index have more than one component, and it also lets
us remove a few hand-rolled load intrinsic definitions.
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5683>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir_intrinsics.py | 87 |
1 files changed, 43 insertions, 44 deletions
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py index 2fab42ad042..bd3ed616ea3 100644 --- a/src/compiler/nir/nir_intrinsics.py +++ b/src/compiler/nir/nir_intrinsics.py @@ -711,66 +711,65 @@ intrinsic("load_fs_input_interp_deltas", src_comp=[1], dest_comp=3, # varying slots and float units for fragment shader inputs. UBO and SSBO # offsets are always in bytes. -def load(name, num_srcs, indices=[], flags=[]): - intrinsic("load_" + name, [1] * num_srcs, dest_comp=0, indices=indices, +def load(name, src_comp, indices=[], flags=[]): + intrinsic("load_" + name, src_comp, dest_comp=0, indices=indices, flags=flags) # src[] = { offset }. -load("uniform", 1, [BASE, RANGE, TYPE], [CAN_ELIMINATE, CAN_REORDER]) +load("uniform", [1], [BASE, RANGE, TYPE], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { buffer_index, offset }. -load("ubo", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER]) +load("ubo", [1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER]) # src[] = { offset }. -load("input", 1, [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER]) +load("input", [1], [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { vertex_id, offset }. -load("input_vertex", 2, [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER]) +load("input_vertex", [1, 1], [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { vertex, offset }. -load("per_vertex_input", 2, [BASE, COMPONENT], [CAN_ELIMINATE, CAN_REORDER]) +load("per_vertex_input", [1, 1], [BASE, COMPONENT], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { barycoord, offset }. -intrinsic("load_interpolated_input", src_comp=[2, 1], dest_comp=0, - indices=[BASE, COMPONENT], flags=[CAN_ELIMINATE, CAN_REORDER]) +load("interpolated_input", [2, 1], [BASE, COMPONENT], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { buffer_index, offset }. -load("ssbo", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) +load("ssbo", [1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) # src[] = { buffer_index } -load("ssbo_address", 1, [], [CAN_ELIMINATE, CAN_REORDER]) +load("ssbo_address", [1], [], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { offset }. -load("output", 1, [BASE, COMPONENT], flags=[CAN_ELIMINATE]) +load("output", [1], [BASE, COMPONENT], flags=[CAN_ELIMINATE]) # src[] = { vertex, offset }. -load("per_vertex_output", 2, [BASE, COMPONENT], [CAN_ELIMINATE]) +load("per_vertex_output", [1, 1], [BASE, COMPONENT], [CAN_ELIMINATE]) # src[] = { offset }. -load("shared", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) +load("shared", [1], [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) # src[] = { offset }. -load("push_constant", 1, [BASE, RANGE], [CAN_ELIMINATE, CAN_REORDER]) +load("push_constant", [1], [BASE, RANGE], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { offset }. -load("constant", 1, [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET], +load("constant", [1], [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { address }. -load("global", 1, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) +load("global", [1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) # src[] = { address }. -load("kernel_input", 1, [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE, CAN_REORDER]) +load("kernel_input", [1], [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE, CAN_REORDER]) # src[] = { offset }. -load("scratch", 1, [ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) +load("scratch", [1], [ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) # Stores work the same way as loads, except now the first source is the value # to store and the second (and possibly third) source specify where to store # the value. SSBO and shared memory stores also have a # nir_intrinsic_write_mask() -def store(name, num_srcs, indices=[], flags=[]): - intrinsic("store_" + name, [0] + ([1] * (num_srcs - 1)), indices=indices, flags=flags) +def store(name, srcs, indices=[], flags=[]): + intrinsic("store_" + name, [0] + srcs, indices=indices, flags=flags) # src[] = { value, offset }. -store("output", 2, [BASE, WRMASK, COMPONENT, TYPE]) +store("output", [1], [BASE, WRMASK, COMPONENT, TYPE]) # src[] = { value, vertex, offset }. -store("per_vertex_output", 3, [BASE, WRMASK, COMPONENT]) +store("per_vertex_output", [1, 1], [BASE, WRMASK, COMPONENT]) # src[] = { value, block_index, offset } -store("ssbo", 3, [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET]) +store("ssbo", [1, 1], [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET]) # src[] = { value, offset }. -store("shared", 2, [BASE, WRMASK, ALIGN_MUL, ALIGN_OFFSET]) +store("shared", [1], [BASE, WRMASK, ALIGN_MUL, ALIGN_OFFSET]) # src[] = { value, address }. -store("global", 2, [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET]) +store("global", [1], [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET]) # src[] = { value, offset }. -store("scratch", 2, [ALIGN_MUL, ALIGN_OFFSET, WRMASK]) +store("scratch", [1], [ALIGN_MUL, ALIGN_OFFSET, WRMASK]) # IR3-specific version of most SSBO intrinsics. The only different # compare to the originals is that they add an extra source to hold @@ -783,10 +782,10 @@ store("scratch", 2, [ALIGN_MUL, ALIGN_OFFSET, WRMASK]) # # The float versions are not handled because those are not supported # by the backend. -intrinsic("store_ssbo_ir3", src_comp=[0, 1, 1, 1], - indices=[WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET]) -intrinsic("load_ssbo_ir3", src_comp=[1, 1, 1], dest_comp=0, - indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE]) +store("ssbo_ir3", [1, 1, 1], + indices=[WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET]) +load("ssbo_ir3", [1, 1, 1], + indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE]) intrinsic("ssbo_atomic_add_ir3", src_comp=[1, 1, 1, 1], dest_comp=1, indices=[ACCESS]) intrinsic("ssbo_atomic_imin_ir3", src_comp=[1, 1, 1, 1], dest_comp=1, indices=[ACCESS]) intrinsic("ssbo_atomic_umin_ir3", src_comp=[1, 1, 1, 1], dest_comp=1, indices=[ACCESS]) @@ -828,9 +827,9 @@ intrinsic("end_patch_ir3") # between geometry stages - perhaps it's explicit access to the vertex cache. # src[] = { value, offset }. -store("shared_ir3", 2, [BASE, ALIGN_MUL, ALIGN_OFFSET]) +store("shared_ir3", [1], [BASE, ALIGN_MUL, ALIGN_OFFSET]) # src[] = { offset }. -load("shared_ir3", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) +load("shared_ir3", [1], [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) # IR3-specific load/store global intrinsics. They take a 64-bit base address # and a 32-bit offset. The hardware will add the base and the offset, which @@ -838,10 +837,10 @@ load("shared_ir3", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE]) # src[] = { value, address(vec2 of hi+lo uint32_t), offset }. # const_index[] = { write_mask, align_mul, align_offset } -intrinsic("store_global_ir3", [0, 2, 1], indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET]) +store("global_ir3", [2, 1], indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET]) # src[] = { address(vec2 of hi+lo uint32_t), offset }. # const_index[] = { access, align_mul, align_offset } -intrinsic("load_global_ir3", [2, 1], dest_comp=0, indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE]) +load("global_ir3", [2, 1], indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE]) # IR3-specific bindless handle specifier. Similar to vulkan_resource_index, but # without the binding because the hardware expects a single flattened index @@ -862,13 +861,13 @@ intrinsic("bindless_resource_ir3", [1], dest_comp=1, indices=[DESC_SET], flags=[ # raw_output_pan and the hardware handles linear->sRGB. # src[] = { value } -store("raw_output_pan", 1, []) -store("combined_output_pan", 4, [BASE, COMPONENT]) -load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER]) +store("raw_output_pan", [], []) +store("combined_output_pan", [1, 1, 1], [BASE, COMPONENT]) +load("raw_output_pan", [], [], [CAN_ELIMINATE, CAN_REORDER]) # Loads the sampler paramaters <min_lod, max_lod, lod_bias> # src[] = { sampler_index } -load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER]) +load("sampler_lod_parameters_pan", [1], [CAN_ELIMINATE, CAN_REORDER]) # R600 specific instrincs # @@ -876,7 +875,7 @@ load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER]) # is given in vec4 units, so we have to fetch the a vec4 and get the component # later # src[] = { buffer_index, offset }. -load("ubo_r600", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER]) +load("ubo_r600", [1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER]) # location where the tesselation data is stored in LDS system_value("tcs_in_param_base_r600", 4) @@ -887,8 +886,8 @@ system_value("tcs_tess_factor_base_r600", 1) # load as many components as needed giving per-component addresses intrinsic("load_local_shared_r600", src_comp=[0], dest_comp=0, indices = [COMPONENT], flags = [CAN_ELIMINATE, CAN_REORDER]) -store("local_shared_r600", 2, [WRMASK]) -store("tf_r600", 1) +store("local_shared_r600", [1], [WRMASK]) +store("tf_r600", []) # V3D-specific instrinc for tile buffer color reads. # @@ -897,7 +896,7 @@ store("tf_r600", 1) # # src[] = { render_target } # BASE = sample index -load("tlb_color_v3d", 1, [BASE, COMPONENT], []) +load("tlb_color_v3d", [1], [BASE, COMPONENT], []) # V3D-specific instrinc for per-sample tile buffer color writes. # @@ -906,7 +905,7 @@ load("tlb_color_v3d", 1, [BASE, COMPONENT], []) # # src[] = { value, render_target } # BASE = sample index -store("tlb_sample_color_v3d", 2, [BASE, COMPONENT, TYPE], []) +store("tlb_sample_color_v3d", [1], [BASE, COMPONENT, TYPE], []) # V3D-specific intrinsic to load the number of layers attached to # the target framebuffer |