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authorTimothy Arceri <[email protected]>2017-11-17 14:27:27 +1100
committerTimothy Arceri <[email protected]>2017-12-04 09:10:30 +1100
commit2a35021bc61632562e34448249c80887a0d7ac3c (patch)
tree1669528b68e16c9430fa5a21282e218664634163 /src/compiler/nir
parent9530b786d2fcd4750ad61fc57c90bf398f0d98c5 (diff)
nir: fix support for scalar arrays in nir_lower_io_types()
This was just recreating the same vector type we alreay had and hitting an assert for scalars. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_lower_io_types.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/compiler/nir/nir_lower_io_types.c b/src/compiler/nir/nir_lower_io_types.c
index d31082e543e..795bbd80d5d 100644
--- a/src/compiler/nir/nir_lower_io_types.c
+++ b/src/compiler/nir/nir_lower_io_types.c
@@ -54,15 +54,11 @@ get_new_var(struct lower_io_types_state *state, nir_variable *var,
}
/* doesn't already exist, so we need to create a new one: */
- /* TODO figure out if scalar vs vec, and if float/int/uint/(double?)
- * do we need to fixup interpolation mode for int vs float components
- * of a struct, etc..
+ /* TODO figure out if we need to fixup interpolation mode for int vs float
+ * components of a struct, etc..
*/
- const struct glsl_type *ntype =
- glsl_vector_type(glsl_get_base_type(deref_type),
- glsl_get_vector_elements(deref_type));
nir_variable *nvar = nir_variable_create(state->shader, var->data.mode,
- ntype, NULL);
+ deref_type, NULL);
nvar->name = ralloc_asprintf(nvar, "%s@%u", var->name, off);
nvar->data = var->data;