diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-01-29 06:35:20 -0800 |
---|---|---|
committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-02-28 23:55:31 -0800 |
commit | 61965afd00af44e5f7c08710e8cd00f4e23b1e7c (patch) | |
tree | 8e1f52fa64b0052345925ae26cac932f4f92dd75 /src/compiler/nir/tests | |
parent | 96c32d77763c4b561f751ca360e6539a3c5e7f4d (diff) |
nir/copy_prop_vars: add tests for indirect array deref
Both on an actual array and on a vector, and an extra test on a vector
mixing direct and indirect access. The vector tests are disabled and
will be enabled by a later commit.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/tests')
-rw-r--r-- | src/compiler/nir/tests/vars_tests.cpp | 131 |
1 files changed, 124 insertions, 7 deletions
diff --git a/src/compiler/nir/tests/vars_tests.cpp b/src/compiler/nir/tests/vars_tests.cpp index 03177a465d2..492624a2d0e 100644 --- a/src/compiler/nir/tests/vars_tests.cpp +++ b/src/compiler/nir/tests/vars_tests.cpp @@ -33,17 +33,20 @@ protected: nir_vars_test(); ~nir_vars_test(); - nir_variable *create_int(nir_variable_mode mode, const char *name) { + nir_variable *create_var(nir_variable_mode mode, const glsl_type *type, + const char *name) { if (mode == nir_var_function_temp) - return nir_local_variable_create(b->impl, glsl_int_type(), name); - return nir_variable_create(b->shader, mode, glsl_int_type(), name); + return nir_local_variable_create(b->impl, type, name); + else + return nir_variable_create(b->shader, mode, type, name); + } + + nir_variable *create_int(nir_variable_mode mode, const char *name) { + return create_var(mode, glsl_int_type(), name); } nir_variable *create_ivec2(nir_variable_mode mode, const char *name) { - const glsl_type *var_type = glsl_vector_type(GLSL_TYPE_INT, 2); - if (mode == nir_var_function_temp) - return nir_local_variable_create(b->impl, var_type, name); - return nir_variable_create(b->shader, mode, var_type, name); + return create_var(mode, glsl_vector_type(GLSL_TYPE_INT, 2), name); } nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) { @@ -600,6 +603,120 @@ TEST_F(nir_copy_prop_vars_test, store_load_direct_array_deref_on_vector) EXPECT_TRUE(nir_src_as_alu_instr(&fourth_store->src[1])); } +TEST_F(nir_copy_prop_vars_test, DISABLED_store_load_indirect_array_deref_on_vector) +{ + nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec"); + nir_variable *idx = create_int(nir_var_mem_ssbo, "idx"); + nir_variable *out = create_int(nir_var_mem_ssbo, "out"); + + nir_ssa_def *idx_ssa = nir_load_var(b, idx); + + /* Store to vec[idx]. */ + nir_deref_instr *store_deref = + nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa); + nir_store_deref(b, store_deref, nir_imm_int(b, 20), 1); + + /* Load from vec[idx] to store in out. This load should be dropped. */ + nir_deref_instr *load_deref = + nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa); + nir_store_var(b, out, nir_load_deref(b, load_deref), 1); + + nir_validate_shader(b->shader, NULL); + ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2); + ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); + + bool progress = nir_opt_copy_prop_vars(b->shader); + EXPECT_TRUE(progress); + + nir_validate_shader(b->shader, NULL); + ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1); + ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); + + /* Store to vec[idx] propagated to out. */ + nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_store_deref, 0); + nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1); + ASSERT_TRUE(first->src[1].is_ssa); + ASSERT_TRUE(second->src[1].is_ssa); + EXPECT_EQ(first->src[1].ssa, second->src[1].ssa); +} + +TEST_F(nir_copy_prop_vars_test, DISABLED_store_load_direct_and_indirect_array_deref_on_vector) +{ + nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec"); + nir_variable *idx = create_int(nir_var_mem_ssbo, "idx"); + nir_variable **out = create_many_int(nir_var_mem_ssbo, "out", 2); + + nir_ssa_def *idx_ssa = nir_load_var(b, idx); + + /* Store to vec. */ + nir_store_var(b, vec, nir_imm_ivec2(b, 10, 10), 1 | 2); + + /* Load from vec[idx]. This load is currently not dropped. */ + nir_deref_instr *indirect = + nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa); + nir_store_var(b, out[0], nir_load_deref(b, indirect), 1); + + /* Load from vec[idx] again. This load should be dropped. */ + nir_store_var(b, out[1], nir_load_deref(b, indirect), 1); + + nir_validate_shader(b->shader, NULL); + ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 3); + ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3); + + bool progress = nir_opt_copy_prop_vars(b->shader); + EXPECT_TRUE(progress); + + nir_validate_shader(b->shader, NULL); + ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2); + ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3); + + /* Store to vec[idx] propagated to out. */ + nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1); + nir_intrinsic_instr *third = get_intrinsic(nir_intrinsic_store_deref, 2); + ASSERT_TRUE(second->src[1].is_ssa); + ASSERT_TRUE(third->src[1].is_ssa); + EXPECT_EQ(second->src[1].ssa, third->src[1].ssa); +} + +TEST_F(nir_copy_prop_vars_test, store_load_indirect_array_deref) +{ + nir_variable *arr = create_var(nir_var_mem_ssbo, + glsl_array_type(glsl_int_type(), 10, 0), + "arr"); + nir_variable *idx = create_int(nir_var_mem_ssbo, "idx"); + nir_variable *out = create_int(nir_var_mem_ssbo, "out"); + + nir_ssa_def *idx_ssa = nir_load_var(b, idx); + + /* Store to arr[idx]. */ + nir_deref_instr *store_deref = + nir_build_deref_array(b, nir_build_deref_var(b, arr), idx_ssa); + nir_store_deref(b, store_deref, nir_imm_int(b, 20), 1); + + /* Load from arr[idx] to store in out. This load should be dropped. */ + nir_deref_instr *load_deref = + nir_build_deref_array(b, nir_build_deref_var(b, arr), idx_ssa); + nir_store_var(b, out, nir_load_deref(b, load_deref), 1); + + nir_validate_shader(b->shader, NULL); + ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2); + ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); + + bool progress = nir_opt_copy_prop_vars(b->shader); + EXPECT_TRUE(progress); + + nir_validate_shader(b->shader, NULL); + ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1); + ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); + + /* Store to arr[idx] propagated to out. */ + nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_store_deref, 0); + nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1); + ASSERT_TRUE(first->src[1].is_ssa); + ASSERT_TRUE(second->src[1].is_ssa); + EXPECT_EQ(first->src[1].ssa, second->src[1].ssa); +} + TEST_F(nir_dead_write_vars_test, no_dead_writes_in_block) { nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 2); |