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authorIago Toral Quiroga <[email protected]>2017-01-09 12:31:53 +0100
committerIago Toral Quiroga <[email protected]>2017-01-11 08:59:28 +0100
commita9f497c6787cb8a609f0214c698b396ecbb8742d (patch)
treed3aa2ebb346c1a54e2fd3f193b28b280a3dd6d7e /src/compiler/nir/nir_vla.h
parent99e9dca149e2484c9472a0518eee5e2099bdb251 (diff)
spirv: gl_PrimitiveID in the fragment shader is handled as an input
Geometry and Tessellation stages do handle this as a system value instead. Fixes: dEQP-VK.geometry.basic.primitive_id Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_vla.h')
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