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authorJason Ekstrand <[email protected]>2017-09-14 19:52:38 -0700
committerJordan Justen <[email protected]>2017-10-20 12:49:17 -0700
commit59fb59ad54d368683d5cc3b149f021452bddc05f (patch)
tree734e742be190df8ae7a19a975c59ba7eeeded6eb /src/compiler/nir/nir_validate.c
parent341529dbee5c2b17fdcb7990484a383459bed305 (diff)
nir: Get rid of nir_shader::stage
It's redundant with nir_shader::info::stage. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_validate.c')
-rw-r--r--src/compiler/nir/nir_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index cdbe6a6dced..2322c8f786d 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -973,7 +973,7 @@ validate_var_decl(nir_variable *var, bool is_global, validate_state *state)
assert(glsl_type_is_array(var->type));
const struct glsl_type *type = glsl_get_array_element(var->type);
- if (nir_is_per_vertex_io(var, state->shader->stage)) {
+ if (nir_is_per_vertex_io(var, state->shader->info.stage)) {
assert(glsl_type_is_array(type));
assert(glsl_type_is_scalar(glsl_get_array_element(type)));
} else {