diff options
author | Jason Ekstrand <[email protected]> | 2018-12-14 11:31:08 -0600 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2019-01-08 00:38:29 +0000 |
commit | c9a4135e1486766b85437201fec26d467b44705a (patch) | |
tree | e1a41abec677d83ca31d553740194d189b8367d8 /src/compiler/nir/nir_validate.c | |
parent | cd93b0a670f277349b421664583196a56e3a9f50 (diff) |
nir: Allow storing to shader_storage
I have no idea how shader_storage made it into the list of banned
variable modes for stores but it clearly should be allowed. This only
doesn't cause us a problem today because we never actually use derefs on
shader_storage variables.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_validate.c')
-rw-r--r-- | src/compiler/nir/nir_validate.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c index 063de4faf27..ccd0cf782fe 100644 --- a/src/compiler/nir/nir_validate.c +++ b/src/compiler/nir/nir_validate.c @@ -515,8 +515,7 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state) glsl_get_vector_elements(dst->type)); src_bit_sizes[1] = glsl_get_bit_size(dst->type); validate_assert(state, (dst->mode & (nir_var_shader_in | - nir_var_uniform | - nir_var_shader_storage)) == 0); + nir_var_uniform)) == 0); validate_assert(state, (nir_intrinsic_write_mask(instr) & ~((1 << instr->num_components) - 1)) == 0); break; } @@ -526,8 +525,7 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state) nir_deref_instr *src = nir_src_as_deref(instr->src[1]); validate_assert(state, dst->type == src->type); validate_assert(state, (dst->mode & (nir_var_shader_in | - nir_var_uniform | - nir_var_shader_storage)) == 0); + nir_var_uniform)) == 0); break; } |