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authorJason Ekstrand <[email protected]>2016-02-06 09:05:10 -0800
committerJason Ekstrand <[email protected]>2016-02-09 15:00:17 -0800
commitee85014b90af1d94d637ec763a803479e9bac5dc (patch)
tree91a7aea9be51e8c18b18f40f237175e9471e0d41 /src/compiler/nir/nir_validate.c
parent3f421849945d763b3e477ceb1c726c2dbed3bafd (diff)
nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_validate.c')
-rw-r--r--src/compiler/nir/nir_validate.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index 920d6102340..2fadff7869e 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -445,8 +445,8 @@ validate_tex_instr(nir_tex_instr *instr, validate_state *state)
validate_src(&instr->src[i].src, state);
}
- if (instr->sampler != NULL)
- validate_deref_var(instr, instr->sampler, state);
+ if (instr->texture != NULL)
+ validate_deref_var(instr, instr->texture, state);
validate_dest(&instr->dest, state);
}