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authorJordan Justen <[email protected]>2016-01-08 17:16:29 -0800
committerJordan Justen <[email protected]>2016-03-17 01:23:40 -0700
commit3c807607df4ab457037f2daa5ea9e5ce18392b7b (patch)
tree9f31a0e05d53086a2ce0df141907aa3726d937bc /src/compiler/nir/nir_validate.c
parent26f8262698d9f48ab5dbb85ef14cb7d5cefd9d53 (diff)
nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_validate.c')
-rw-r--r--src/compiler/nir/nir_validate.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index 0c9d816a384..0c32d5fe07a 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -1047,6 +1047,11 @@ nir_validate_shader(nir_shader *shader)
validate_var_decl(var, true, &state);
}
+ exec_list_validate(&shader->shared);
+ nir_foreach_variable(var, &shader->shared) {
+ validate_var_decl(var, true, &state);
+ }
+
exec_list_validate(&shader->globals);
nir_foreach_variable(var, &shader->globals) {
validate_var_decl(var, true, &state);