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author | Ian Romanick <[email protected]> | 2018-10-30 19:15:18 -0700 |
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committer | Ian Romanick <[email protected]> | 2018-12-16 14:39:56 -0800 |
commit | 7adafd6e1c94f3730e9233a34b2e970090e508fd (patch) | |
tree | 8031576890179a722e377595e3318c9b70c03170 /src/compiler/nir/nir_sweep.c | |
parent | 8161a87b249c4e4e58a6163f09a52391aa20588a (diff) |
nir: Fix holes in nir_instr
Found using pahole.
Changes in peak memory usage according to Valgrind massif:
mean soft fp64 using uint64: 1,343,991,403 => 1,342,759,331
gfxbench5 aztec ruins high 11: 63,619,971 => 63,555,571
deus ex mankind divided 148: 62,887,728 => 62,845,304
deus ex mankind divided 2890: 72,399,750 => 71,922,686
dirt showdown 676: 69,464,023 => 69,238,607
dolphin ubershaders 210: 78,359,728 => 77,822,072
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_sweep.c')
0 files changed, 0 insertions, 0 deletions