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author | Timothy Arceri <[email protected]> | 2018-03-06 14:48:07 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-03-07 15:10:05 +1100 |
commit | 1fdb21541e78abeb28ba8dcbc747f5d9f199921b (patch) | |
tree | 74fbdf68262b625a046c9fca446bf0d89d94e265 /src/compiler/nir/nir_print.c | |
parent | fb077b072823ecb193f4494daeceddf0f21aede2 (diff) |
Revert "nir: bump loop unroll limit to 96."
This reverts commit 2d36efdb7f18f061c519dbb93f6058bf161aad33.
This raised limit turns out to harmful for more complex shaders,
it causes excessive spilling in some Bioshock Infinite shaders.
The fps for the ssao demo on radv remains unchanged when reverting
this.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_print.c')
0 files changed, 0 insertions, 0 deletions