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authorTimothy Arceri <[email protected]>2016-10-13 11:41:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/compiler/nir/nir_print.c
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_print.c')
-rw-r--r--src/compiler/nir/nir_print.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 35f64684d29..242bffba472 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -1143,11 +1143,11 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
- if (shader->info.name)
- fprintf(fp, "name: %s\n", shader->info.name);
+ if (shader->info->name)
+ fprintf(fp, "name: %s\n", shader->info->name);
- if (shader->info.label)
- fprintf(fp, "label: %s\n", shader->info.label);
+ if (shader->info->label)
+ fprintf(fp, "label: %s\n", shader->info->label);
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);