diff options
author | Timothy Arceri <[email protected]> | 2016-10-13 11:41:23 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch) | |
tree | 32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/compiler/nir/nir_print.c | |
parent | 094fe3a9591ce200162d955635eee577c13f9324 (diff) |
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_print.c')
-rw-r--r-- | src/compiler/nir/nir_print.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c index 35f64684d29..242bffba472 100644 --- a/src/compiler/nir/nir_print.c +++ b/src/compiler/nir/nir_print.c @@ -1143,11 +1143,11 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp, fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage)); - if (shader->info.name) - fprintf(fp, "name: %s\n", shader->info.name); + if (shader->info->name) + fprintf(fp, "name: %s\n", shader->info->name); - if (shader->info.label) - fprintf(fp, "label: %s\n", shader->info.label); + if (shader->info->label) + fprintf(fp, "label: %s\n", shader->info->label); fprintf(fp, "inputs: %u\n", shader->num_inputs); fprintf(fp, "outputs: %u\n", shader->num_outputs); |