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authorJordan Justen <[email protected]>2016-01-08 17:16:29 -0800
committerJordan Justen <[email protected]>2016-03-17 01:23:40 -0700
commit3c807607df4ab457037f2daa5ea9e5ce18392b7b (patch)
tree9f31a0e05d53086a2ce0df141907aa3726d937bc /src/compiler/nir/nir_print.c
parent26f8262698d9f48ab5dbb85ef14cb7d5cefd9d53 (diff)
nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_print.c')
-rw-r--r--src/compiler/nir/nir_print.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 231a4f53c65..644a21463b1 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -312,7 +312,8 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
- "uniform ", "shader_storage ", "system " };
+ "uniform ", "shader_storage ", "shared ",
+ "system "};
fprintf(fp, "%s%s%s%s%s%s ",
cent, samp, patch, inv, mode[var->data.mode],
@@ -1069,6 +1070,10 @@ nir_print_shader(nir_shader *shader, FILE *fp)
print_var_decl(var, &state);
}
+ nir_foreach_variable(var, &shader->shared) {
+ print_var_decl(var, &state);
+ }
+
nir_foreach_variable(var, &shader->globals) {
print_var_decl(var, &state);
}