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authorRhys Perry <[email protected]>2019-07-24 19:23:21 +0100
committerRhys Perry <[email protected]>2019-08-12 22:01:30 +0000
commit77401498521a35d1dd5711c8a48196a1827450b9 (patch)
tree5b3bbae52f40f799127acb72625005b681bea3df /src/compiler/nir/nir_opt_move.c
parentda8ed68aca1b077fcbb8da429d8bcea785eeec10 (diff)
nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo
v2: add to series v3: update Makefile.sources v4: don't remove a comment and break statement v4: use nir_can_move_instr Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_opt_move.c')
-rw-r--r--src/compiler/nir/nir_opt_move.c166
1 files changed, 166 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_opt_move.c b/src/compiler/nir/nir_opt_move.c
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+/*
+ * Copyright © 2016 Intel Corporation
+ * Copyright © 2019 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+
+/**
+ * \file nir_opt_move.c
+ *
+ * This pass can move various operations just before their first use inside the
+ * same basic block. Usually this is to reduce register usage. It's probably
+ * not a good idea to use this in an optimization loop.
+ *
+ * Moving comparisons is useful because many GPUs generate condition codes
+ * for comparisons, and use predication for conditional selects and control
+ * flow. In a sequence such as:
+ *
+ * vec1 32 ssa_1 = flt a b
+ * <some other operations>
+ * vec1 32 ssa_2 = bcsel ssa_1 c d
+ *
+ * the backend would likely do the comparison, producing condition codes,
+ * then save those to a boolean value. The intervening operations might
+ * trash the condition codes. Then, in order to do the bcsel, it would
+ * need to re-populate the condition code register based on the boolean.
+ *
+ * By moving the comparison just before the bcsel, the condition codes could
+ * be used directly. This eliminates the need to reload them from the boolean
+ * (generally eliminating an instruction). It may also eliminate the need to
+ * create a boolean value altogether (unless it's used elsewhere), which could
+ * lower register pressure.
+ */
+
+static bool
+move_source(nir_src *src, nir_block *block, nir_instr *before, nir_move_options options)
+{
+ if (!src->is_ssa)
+ return false;
+
+ nir_instr *src_instr = src->ssa->parent_instr;
+
+ if (src_instr->block == block && nir_can_move_instr(src_instr, options)) {
+ exec_node_remove(&src_instr->node);
+
+ if (before)
+ exec_node_insert_node_before(&before->node, &src_instr->node);
+ else
+ exec_list_push_tail(&block->instr_list, &src_instr->node);
+
+ return true;
+ }
+ return false;
+}
+
+struct source_cb_data {
+ bool *progress;
+ nir_move_options options;
+};
+
+static bool
+move_source_cb(nir_src *src, void *data_ptr)
+{
+ struct source_cb_data data = *(struct source_cb_data*)data_ptr;
+
+ nir_instr *instr = src->parent_instr;
+ if (move_source(src, instr->block, instr, data.options))
+ *data.progress = true;
+
+ return true; /* nir_foreach_src should keep going */
+}
+
+static bool
+move(nir_block *block, nir_move_options options)
+{
+ bool progress = false;
+
+ /* We use a simple approach: walk instructions backwards.
+ *
+ * If the instruction's source is a comparison from the same block,
+ * simply move it here. This may break SSA if it's used earlier in
+ * the block as well. However, as we walk backwards, we'll find the
+ * earlier use and move it again, further up. It eventually ends up
+ * dominating all uses again, restoring SSA form.
+ *
+ * Before walking instructions, we consider the if-condition at the
+ * end of the block, if one exists. It's effectively a use at the
+ * bottom of the block.
+ */
+ nir_if *iff = nir_block_get_following_if(block);
+ if (iff) {
+ progress |= move_source(&iff->condition, block, NULL, options);
+ }
+
+ nir_foreach_instr_reverse(instr, block) {
+ /* The sources of phi instructions happen after the predecessor block
+ * but before this block. (Yes, that's between blocks). This means
+ * that we don't need to move them in order for them to be correct.
+ * We could move them to encourage comparisons that are used in a phi to
+ * the end of the block, doing so correctly would make the pass
+ * substantially more complicated and wouldn't gain us anything since
+ * the phi can't use a flag value anyway.
+ */
+
+ if (instr->type == nir_instr_type_phi) {
+ /* We're going backwards so everything else is a phi too */
+ break;
+ } else if (instr->type == nir_instr_type_alu) {
+ /* Walk ALU instruction sources backwards so that bcsel's boolean
+ * condition is processed last for when comparisons are being moved.
+ */
+ nir_alu_instr *alu = nir_instr_as_alu(instr);
+ for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; i--) {
+ progress |= move_source(&alu->src[i].src, block, instr, options);
+ }
+ } else {
+ struct source_cb_data data;
+ data.progress = &progress;
+ data.options = options;
+ nir_foreach_src(instr, move_source_cb, &data);
+ }
+ }
+
+ return progress;
+}
+
+bool
+nir_opt_move(nir_shader *shader, nir_move_options options)
+{
+ bool progress = false;
+
+ nir_foreach_function(func, shader) {
+ if (!func->impl)
+ continue;
+
+ nir_foreach_block(block, func->impl) {
+ if (move(block, options)) {
+ nir_metadata_preserve(func->impl, nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs);
+ progress = true;
+ }
+ }
+ }
+
+ return progress;
+}