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authorJason Ekstrand <[email protected]>2017-08-22 12:18:32 -0700
committerJason Ekstrand <[email protected]>2017-10-25 16:14:09 -0700
commite0519294c7f416beb726d0e1463520f3166637d6 (patch)
treefacd74d193f75beee9b073d7dda201e89b30dfb3 /src/compiler/nir/nir_opt_intrinsics.c
parentd24311b7b55d1dec1ce85e046619d05fa96ed99e (diff)
nir/opt_intrinsics: Rework progress
This commit fixes two issues: First, we were returning false regardless of whether or not the function made progress. Second, we were calling nir_metadata_preserve far more often than needed; we only need to call it once per impl. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_opt_intrinsics.c')
-rw-r--r--src/compiler/nir/nir_opt_intrinsics.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/compiler/nir/nir_opt_intrinsics.c b/src/compiler/nir/nir_opt_intrinsics.c
index f12dc8779cb..26a0f9650ad 100644
--- a/src/compiler/nir/nir_opt_intrinsics.c
+++ b/src/compiler/nir/nir_opt_intrinsics.c
@@ -121,8 +121,6 @@ opt_intrinsics_impl(nir_function_impl *impl)
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(replacement));
nir_instr_remove(instr);
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
progress = true;
}
}
@@ -136,9 +134,15 @@ nir_opt_intrinsics(nir_shader *shader)
bool progress = false;
nir_foreach_function(function, shader) {
- if (function->impl)
- progress |= opt_intrinsics_impl(function->impl);
+ if (!function->impl)
+ continue;
+
+ if (opt_intrinsics_impl(function->impl)) {
+ progress = true;
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
}
- return false;
+ return progress;
}