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author | Kenneth Graunke <[email protected]> | 2017-02-01 23:02:03 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2017-02-12 21:09:19 -0800 |
commit | 365afbdaef8f47bf8a434defcf3eed2b5bdfb4ce (patch) | |
tree | 3c259457362d5ad182d332294d310fdbca8bf4bf /src/compiler/nir/nir_opt_cse.c | |
parent | 05a56893aa2570cb1f6e61e3c9cf365266ea1d3a (diff) |
mesa: Do a draw time check for TES && !TCS in ES 3.x.
ES 3.x requires both TCS and TES to be present. We already checked
the TCS && !TES case above, so we just have to check !TCS && TES here.
Note that this is allowed in OpenGL, just not ES.
This fixes a subcase of:
dEQP-GLES31.functional.debug.negative_coverage.*.tessellation.single_tessellation_stage
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_opt_cse.c')
0 files changed, 0 insertions, 0 deletions