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authorSamuel Pitoiset <[email protected]>2018-05-30 10:48:31 +0200
committerSamuel Pitoiset <[email protected]>2018-05-31 10:57:16 +0200
commit70f9e2589e6be7857c9c874aa1967e8b8608db88 (patch)
tree26e222263155a52d8340b9ecea43a4563f20ab35 /src/compiler/nir/nir_opt_algebraic.py
parentc983c6abaf6fae767f404825e0fa913c75914279 (diff)
nir: optimize iand(ieq(a, 0), ieq(b, 0)) to ieq(ior(a, b), 0)
Totals from affected shaders: SGPRS: 80 -> 80 (0.00 %) VGPRS: 48 -> 48 (0.00 %) Code Size: 2120 -> 2096 (-1.13 %) bytes Max Waves: 16 -> 16 (0.00 %) Only two Rise of Tomb Raider shaders are affected on my side. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_opt_algebraic.py')
-rw-r--r--src/compiler/nir/nir_opt_algebraic.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
index 21b9acecbe2..ba788f221a3 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -282,6 +282,8 @@ optimizations = [
(('iand', ('uge(is_used_once)', a, b), ('uge', a, c)), ('uge', a, ('umax', b, c))),
(('iand', ('uge(is_used_once)', a, c), ('uge', b, c)), ('uge', ('umin', a, b), c)),
+ (('iand', ('ieq', 'a@32', 0), ('ieq', 'b@32', 0)), ('ieq', ('ior', 'a@32', 'b@32'), 0)),
+
# These patterns can result when (a < b || a < c) => (a < min(b, c))
# transformations occur before constant propagation and loop-unrolling.
(('~flt', a, ('fmax', b, a)), ('flt', a, b)),