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author | Jason Ekstrand <[email protected]> | 2016-04-27 11:12:44 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-28 21:36:52 -0700 |
commit | f0af5b87ec140875dbc99d579b9b17ab935e27be (patch) | |
tree | 9489e9b0dcbff7d1ede236a2dcfd8cb8e8a1be32 /src/compiler/nir/nir_opt_algebraic.py | |
parent | bee40dd7309a1ed3acaa7c92fde199548047318d (diff) |
nir/opcodes: Make ldexp take an explicitly 32-bit int
There is no sense in having the double version of ldexp take a 64-bit
integer. Instead, let's just take a 32-bit int all the time. This also
matches what GLSL does where both variants of ldexp take a regular integer
for the exponent argument.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_opt_algebraic.py')
-rw-r--r-- | src/compiler/nir/nir_opt_algebraic.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py index 60ee170b43f..b5d90b22606 100644 --- a/src/compiler/nir/nir_opt_algebraic.py +++ b/src/compiler/nir/nir_opt_algebraic.py @@ -410,7 +410,7 @@ def ldexp32(f, exp): pow2_2 = fexp2i(('isub', exp, ('ishr', exp, 1))) return ('fmul', ('fmul', f, pow2_1), pow2_2) -optimizations += [(('ldexp', 'x', 'exp'), ldexp32('x', 'exp'))] +optimizations += [(('ldexp@32', 'x', 'exp'), ldexp32('x', 'exp'))] # Unreal Engine 4 demo applications open-codes bitfieldReverse() def bitfield_reverse(u): |