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authorMarek Olšák <[email protected]>2017-11-16 04:29:35 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commite149a0253c12d103805230bc7bc0a36887c3b8df (patch)
tree2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/compiler/nir/nir_lower_drawpixels.c
parenta7882013d3e788a76cce638704c02b7bea0e67a1 (diff)
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove the typecasts. This helps reduce the size of gl_program_parameter. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_lower_drawpixels.c')
-rw-r--r--src/compiler/nir/nir_lower_drawpixels.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_drawpixels.c b/src/compiler/nir/nir_lower_drawpixels.c
index acec9443431..4d43f423a49 100644
--- a/src/compiler/nir/nir_lower_drawpixels.c
+++ b/src/compiler/nir/nir_lower_drawpixels.c
@@ -67,7 +67,8 @@ get_texcoord(lower_drawpixels_state *state)
}
static nir_variable *
-create_uniform(nir_shader *shader, const char *name, const int state_tokens[5])
+create_uniform(nir_shader *shader, const char *name,
+ const gl_state_index16 state_tokens[5])
{
nir_variable *var = nir_variable_create(shader,
nir_var_uniform,