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authorKenneth Graunke <[email protected]>2018-08-24 01:34:30 -0700
committerKenneth Graunke <[email protected]>2018-10-14 23:35:35 -0700
commited169c9ad2121429aaf0cb99cdf9e298b284a753 (patch)
tree3ac67b5d832d6be131a9928e585e4665adaa2b09 /src/compiler/nir/nir_lower_bitmap.c
parentb7397b09d5474e783b3d0e404cdee82b9dc31345 (diff)
nir: Create sampler2D variables in nir_lower_{bitmap,drawpixels}.
This is needed for nir_gather_info to actually count the new textures, since it operates solely on variables. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_lower_bitmap.c')
-rw-r--r--src/compiler/nir/nir_lower_bitmap.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c
index a4d9498576c..03eb6273129 100644
--- a/src/compiler/nir/nir_lower_bitmap.c
+++ b/src/compiler/nir/nir_lower_bitmap.c
@@ -88,6 +88,13 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
texcoord = nir_load_var(b, get_texcoord(shader));
+ const struct glsl_type *sampler2D =
+ glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
+
+ nir_variable *tex_var =
+ nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
+ tex_var->data.binding = options->sampler;
+
tex = nir_tex_instr_create(shader, 1);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;