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authorEric Anholt <[email protected]>2018-05-02 11:45:07 -0700
committerEric Anholt <[email protected]>2018-06-06 13:46:55 -0700
commitf69473a712147c27fefbe83b9beacb251969fd92 (patch)
treecd44d42d2e0487c48a4f65d7783407bbf79f3e01 /src/compiler/nir/nir_loop_analyze.c
parent9d5860310d57db9b3aabf0c0e562130fb8dcce99 (diff)
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.
This doesn't seem to have done anything to my test results. However, given that we've still got a class of GPU hangs, following the workarounds that the closed driver does so that we get the same command sequences seems like a good idea.
Diffstat (limited to 'src/compiler/nir/nir_loop_analyze.c')
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