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authorTimothy Arceri <[email protected]>2019-04-25 11:17:42 +1000
committerTimothy Arceri <[email protected]>2019-04-25 16:37:36 +1000
commitb155f74d7bfc9daec7794074c4f644025fbddf8b (patch)
treea4002950bbee06d002e009f153ab09a33b9588b7 /src/compiler/nir/nir_linking_helpers.c
parentf15409ee5539579c227fa916d410945b0516d712 (diff)
nir: fix nir_remove_unused_varyings()
We were only setting the used mask for the first component of a varying. Since the linking opts split vectors into scalars this has mostly worked ok. However this causes an issue where for example if we split a struct on one side of the interface but not the other, then we can possibly end up removing the first components on the side that was split and then incorrectly remove the whole struct on the other side of the varying. With this change we simply mark all 4 components for each slot used by a struct. We could possibly make this more fine gained but that would require a more complex change. This fixes a bug in Strange Brigade on RADV when tessellation is enabled, all credit goes to Samuel Pitoiset for tracking down the cause of the bug. Fixes: f1eb5e639997 ("nir: add component level support to remove_unused_io_vars()") Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_linking_helpers.c')
-rw-r--r--src/compiler/nir/nir_linking_helpers.c51
1 files changed, 33 insertions, 18 deletions
diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
index f4494c78f98..ef0f94baf47 100644
--- a/src/compiler/nir/nir_linking_helpers.c
+++ b/src/compiler/nir/nir_linking_helpers.c
@@ -59,6 +59,15 @@ get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
return ((1ull << slots) - 1) << location;
}
+static uint8_t
+get_num_components(nir_variable *var)
+{
+ if (glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
+ return 4;
+
+ return glsl_get_vector_elements(glsl_without_array(var->type));
+}
+
static void
tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read)
{
@@ -80,12 +89,14 @@ tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read)
continue;
nir_variable *var = nir_deref_instr_get_variable(deref);
- if (var->data.patch) {
- patches_read[var->data.location_frac] |=
- get_variable_io_mask(var, shader->info.stage);
- } else {
- read[var->data.location_frac] |=
- get_variable_io_mask(var, shader->info.stage);
+ for (unsigned i = 0; i < get_num_components(var); i++) {
+ if (var->data.patch) {
+ patches_read[var->data.location_frac + i] |=
+ get_variable_io_mask(var, shader->info.stage);
+ } else {
+ read[var->data.location_frac + i] |=
+ get_variable_io_mask(var, shader->info.stage);
+ }
}
}
}
@@ -161,22 +172,26 @@ nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer)
uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 };
nir_foreach_variable(var, &producer->outputs) {
- if (var->data.patch) {
- patches_written[var->data.location_frac] |=
- get_variable_io_mask(var, producer->info.stage);
- } else {
- written[var->data.location_frac] |=
- get_variable_io_mask(var, producer->info.stage);
+ for (unsigned i = 0; i < get_num_components(var); i++) {
+ if (var->data.patch) {
+ patches_written[var->data.location_frac + i] |=
+ get_variable_io_mask(var, producer->info.stage);
+ } else {
+ written[var->data.location_frac + i] |=
+ get_variable_io_mask(var, producer->info.stage);
+ }
}
}
nir_foreach_variable(var, &consumer->inputs) {
- if (var->data.patch) {
- patches_read[var->data.location_frac] |=
- get_variable_io_mask(var, consumer->info.stage);
- } else {
- read[var->data.location_frac] |=
- get_variable_io_mask(var, consumer->info.stage);
+ for (unsigned i = 0; i < get_num_components(var); i++) {
+ if (var->data.patch) {
+ patches_read[var->data.location_frac + i] |=
+ get_variable_io_mask(var, consumer->info.stage);
+ } else {
+ read[var->data.location_frac + i] |=
+ get_variable_io_mask(var, consumer->info.stage);
+ }
}
}