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authorTimothy Arceri <[email protected]>2018-12-10 09:42:42 +1100
committerTimothy Arceri <[email protected]>2019-02-08 02:54:56 +0000
commit2f532604173d9c9a35f57120cdb2c2ec8447b6d6 (patch)
tree17fd41b77ae67af22e36e2e4bb9ea5f25ea0d3a7 /src/compiler/nir/nir_linking_helpers.c
parente041123841385d308b1cdd91d8f83d1633cd31a8 (diff)
nir: add is_packing_supported_for_type() helper
This will be used in the following patches to determine if we support packing the components of a varying. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_linking_helpers.c')
-rw-r--r--src/compiler/nir/nir_linking_helpers.c28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
index 3128ede2f15..d74cc6c8788 100644
--- a/src/compiler/nir/nir_linking_helpers.c
+++ b/src/compiler/nir/nir_linking_helpers.c
@@ -226,6 +226,18 @@ get_interp_loc(nir_variable *var)
return INTERPOLATE_LOC_CENTER;
}
+static bool
+is_packing_supported_for_type(const struct glsl_type *type)
+{
+ /* We ignore complex types such as arrays, matrices, structs and bitsizes
+ * other then 32bit. All other vector types should have been split into
+ * scalar variables by the lower_io_to_scalar pass. The only exception
+ * should be OpenGL xfb varyings.
+ * TODO: add support for more complex types?
+ */
+ return glsl_type_is_scalar(type) && glsl_type_is_32bit(type);
+}
+
static void
get_slot_component_masks_and_interp_types(struct exec_list *var_list,
uint8_t *comps,
@@ -428,21 +440,7 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
type = glsl_get_array_element(type);
}
- /* Skip types that require more complex packing handling.
- * TODO: add support for these types.
- */
- if (glsl_type_is_array(type) ||
- glsl_type_is_dual_slot(type) ||
- glsl_type_is_matrix(type) ||
- glsl_type_is_struct(type) ||
- glsl_type_is_64bit(type))
- continue;
-
- /* We ignore complex types above and all other vector types should
- * have been split into scalar variables by the lower_io_to_scalar
- * pass. The only exception should by OpenGL xfb varyings.
- */
- if (glsl_get_vector_elements(type) != 1)
+ if (!is_packing_supported_for_type(type))
continue;
unsigned location = var->data.location - VARYING_SLOT_VAR0;