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author | Samuel Pitoiset <[email protected]> | 2019-05-02 14:56:46 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-05-02 15:55:46 +0200 |
commit | 08be23bfdec9fb447c58ae48bf9cc1b91ecba128 (patch) | |
tree | 0b0b5a9f46db642220d7a4483d4c7009cc045859 /src/compiler/nir/nir_intrinsics_h.py | |
parent | 48107b5a2b0c911fb60a367458806e3db84283f2 (diff) |
radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer
According to RadeonSI, this seems to be required by the hardware
to avoid GPU hangs. I think I just forgot to set that bit when I
implemented VK_EXT_transform_feedback.
This fixes a GPU hang with Space Engineers and DXVK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110291
Fixes: b4eb029062a ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_intrinsics_h.py')
0 files changed, 0 insertions, 0 deletions