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authorSamuel Pitoiset <[email protected]>2019-05-02 14:56:46 +0200
committerSamuel Pitoiset <[email protected]>2019-05-02 15:55:46 +0200
commit08be23bfdec9fb447c58ae48bf9cc1b91ecba128 (patch)
tree0b0b5a9f46db642220d7a4483d4c7009cc045859 /src/compiler/nir/nir_intrinsics_h.py
parent48107b5a2b0c911fb60a367458806e3db84283f2 (diff)
radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer
According to RadeonSI, this seems to be required by the hardware to avoid GPU hangs. I think I just forgot to set that bit when I implemented VK_EXT_transform_feedback. This fixes a GPU hang with Space Engineers and DXVK. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110291 Fixes: b4eb029062a ("radv: implement VK_EXT_transform_feedback") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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