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authorJason Ekstrand <[email protected]>2016-03-25 10:17:28 -0700
committerJason Ekstrand <[email protected]>2016-04-14 17:20:05 -0700
commitc825e29a826bf9f03303d1527a2aeef8bcd80dea (patch)
tree46d92b2839967cc3698d9c2da709a348cdbe537e /src/compiler/nir/nir_intrinsics.h
parent1e0012e3e41e09c33f7f9d6671a803b7b0a7d9b8 (diff)
nir/intrinsics: Add a vulkan_resource_index intrinsic
This is used to facilitate the Vulkan binding model where each resource is described by a (descriptor set, binding, array index) tuple. Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_intrinsics.h')
-rw-r--r--src/compiler/nir/nir_intrinsics.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
index 05507dc6579..66a169c019b 100644
--- a/src/compiler/nir/nir_intrinsics.h
+++ b/src/compiler/nir/nir_intrinsics.h
@@ -176,6 +176,26 @@ INTRINSIC(image_samples, 0, ARR(0), true, 1, 1, 0, xx, xx, xx,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
+ * Vulkan descriptor set intrinsic
+ *
+ * The Vulkan API uses a different binding model from GL. In the Vulkan
+ * API, all external resources are represented by a tuple:
+ *
+ * (descriptor set, binding, array index)
+ *
+ * where the array index is the only thing allowed to be indirect. The
+ * vulkan_surface_index intrinsic takes the descriptor set and binding as
+ * its first two indices and the array index as its source. The third
+ * index is a nir_variable_mode in case that's useful to the backend.
+ *
+ * The intended usage is that the shader will call vulkan_surface_index to
+ * get an index and then pass that as the buffer index ubo/ssbo calls.
+ */
+INTRINSIC(vulkan_resource_index, 1, ARR(1), true, 1, 0, 2,
+ DESC_SET, BINDING, xx,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+/*
* variable atomic intrinsics
*
* All of these variable atomic memory operations read a value from memory,