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authorEmil Velikov <[email protected]>2016-01-18 12:54:03 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:30 +0000
commita39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (patch)
tree823e881d54c149cde315bb140e46a8b781cdccb7 /src/compiler/nir/nir_intrinsics.h
parentf694da80c75cb2a51d0af3b24d68aae9c53d61aa (diff)
nir: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
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+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott ([email protected])
+ *
+ */
+
+/**
+ * This header file defines all the available intrinsics in one place. It
+ * expands to a list of macros of the form:
+ *
+ * INTRINSIC(name, num_srcs, src_components, has_dest, dest_components,
+ * num_variables, num_indices, flags)
+ *
+ * Which should correspond one-to-one with the nir_intrinsic_info structure. It
+ * is included in both ir.h to create the nir_intrinsic enum (with members of
+ * the form nir_intrinsic_(name)) and and in opcodes.c to create
+ * nir_intrinsic_infos, which is a const array of nir_intrinsic_info structures
+ * for each intrinsic.
+ */
+
+#define ARR(...) { __VA_ARGS__ }
+
+
+INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 1, 0)
+INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0)
+
+/*
+ * Interpolation of input. The interp_var_at* intrinsics are similar to the
+ * load_var intrinsic acting an a shader input except that they interpolate
+ * the input differently. The at_sample and at_offset intrinsics take an
+ * aditional source that is a integer sample id or a vec2 position offset
+ * respectively.
+ */
+
+INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+/*
+ * Ask the driver for the size of a given buffer. It takes the buffer index
+ * as source.
+ */
+INTRINSIC(get_buffer_size, 1, ARR(1), true, 1, 0, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+/*
+ * a barrier is an intrinsic with no inputs/outputs but which can't be moved
+ * around/optimized in general
+ */
+#define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, 0)
+
+BARRIER(barrier)
+BARRIER(discard)
+
+/*
+ * Memory barrier with semantics analogous to the memoryBarrier() GLSL
+ * intrinsic.
+ */
+BARRIER(memory_barrier)
+
+/*
+ * Shader clock intrinsic with semantics analogous to the clock2x32ARB()
+ * GLSL intrinsic.
+ * The latter can be used as code motion barrier, which is currently not
+ * feasible with NIR.
+ */
+INTRINSIC(shader_clock, 0, ARR(), true, 1, 0, 0, NIR_INTRINSIC_CAN_ELIMINATE)
+
+/*
+ * Memory barrier with semantics analogous to the compute shader
+ * groupMemoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(),
+ * memoryBarrierImage() and memoryBarrierShared() GLSL intrinsics.
+ */
+BARRIER(group_memory_barrier)
+BARRIER(memory_barrier_atomic_counter)
+BARRIER(memory_barrier_buffer)
+BARRIER(memory_barrier_image)
+BARRIER(memory_barrier_shared)
+
+/** A conditional discard, with a single boolean source. */
+INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, 0)
+
+/**
+ * Basic Geometry Shader intrinsics.
+ *
+ * emit_vertex implements GLSL's EmitStreamVertex() built-in. It takes a single
+ * index, which is the stream ID to write to.
+ *
+ * end_primitive implements GLSL's EndPrimitive() built-in.
+ */
+INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, 0)
+INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, 0)
+
+/**
+ * Geometry Shader intrinsics with a vertex count.
+ *
+ * Alternatively, drivers may implement these intrinsics, and use
+ * nir_lower_gs_intrinsics() to convert from the basic intrinsics.
+ *
+ * These maintain a count of the number of vertices emitted, as an additional
+ * unsigned integer source.
+ */
+INTRINSIC(emit_vertex_with_counter, 1, ARR(1), false, 0, 0, 1, 0)
+INTRINSIC(end_primitive_with_counter, 1, ARR(1), false, 0, 0, 1, 0)
+INTRINSIC(set_vertex_count, 1, ARR(1), false, 0, 0, 0, 0)
+
+/*
+ * Atomic counters
+ *
+ * The *_var variants take an atomic_uint nir_variable, while the other,
+ * lowered, variants take a constant buffer index and register offset.
+ */
+
+#define ATOMIC(name, flags) \
+ INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, flags) \
+ INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, flags)
+
+ATOMIC(inc, 0)
+ATOMIC(dec, 0)
+ATOMIC(read, NIR_INTRINSIC_CAN_ELIMINATE)
+
+/*
+ * Image load, store and atomic intrinsics.
+ *
+ * All image intrinsics take an image target passed as a nir_variable. Image
+ * variables contain a number of memory and layout qualifiers that influence
+ * the semantics of the intrinsic.
+ *
+ * All image intrinsics take a four-coordinate vector and a sample index as
+ * first two sources, determining the location within the image that will be
+ * accessed by the intrinsic. Components not applicable to the image target
+ * in use are undefined. Image store takes an additional four-component
+ * argument with the value to be written, and image atomic operations take
+ * either one or two additional scalar arguments with the same meaning as in
+ * the ARB_shader_image_load_store specification.
+ */
+INTRINSIC(image_load, 2, ARR(4, 1), true, 4, 1, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(image_store, 3, ARR(4, 1, 4), false, 0, 1, 0, 0)
+INTRINSIC(image_atomic_add, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_min, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_max, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_and, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_or, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_xor, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_exchange, 3, ARR(4, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_atomic_comp_swap, 4, ARR(4, 1, 1, 1), true, 1, 1, 0, 0)
+INTRINSIC(image_size, 0, ARR(), true, 4, 1, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+INTRINSIC(image_samples, 0, ARR(), true, 1, 1, 0,
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+/*
+ * SSBO atomic intrinsics
+ *
+ * All of the SSBO atomic memory operations read a value from memory,
+ * compute a new value using one of the operations below, write the new
+ * value to memory, and return the original value read.
+ *
+ * All operations take 3 sources except CompSwap that takes 4. These
+ * sources represent:
+ *
+ * 0: The SSBO buffer index.
+ * 1: The offset into the SSBO buffer of the variable that the atomic
+ * operation will operate on.
+ * 2: The data parameter to the atomic function (i.e. the value to add
+ * in ssbo_atomic_add, etc).
+ * 3: For CompSwap only: the second data parameter.
+ */
+INTRINSIC(ssbo_atomic_add, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_imin, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_umin, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_imax, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_umax, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_and, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_or, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_xor, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_exchange, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+INTRINSIC(ssbo_atomic_comp_swap, 4, ARR(1, 1, 1, 1), true, 1, 0, 0, 0)
+
+/*
+ * CS shared variable atomic intrinsics
+ *
+ * All of the shared variable atomic memory operations read a value from
+ * memory, compute a new value using one of the operations below, write the
+ * new value to memory, and return the original value read.
+ *
+ * All operations take 2 sources except CompSwap that takes 3. These
+ * sources represent:
+ *
+ * 0: The offset into the shared variable storage region that the atomic
+ * operation will operate on.
+ * 1: The data parameter to the atomic function (i.e. the value to add
+ * in shared_atomic_add, etc).
+ * 2: For CompSwap only: the second data parameter.
+ */
+INTRINSIC(shared_atomic_add, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_imin, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_umin, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_imax, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_umax, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_and, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_or, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_xor, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_exchange, 2, ARR(1, 1), true, 1, 0, 0, 0)
+INTRINSIC(shared_atomic_comp_swap, 3, ARR(1, 1, 1), true, 1, 0, 0, 0)
+
+#define SYSTEM_VALUE(name, components, num_indices) \
+ INTRINSIC(load_##name, 0, ARR(), true, components, 0, num_indices, \
+ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+SYSTEM_VALUE(front_face, 1, 0)
+SYSTEM_VALUE(vertex_id, 1, 0)
+SYSTEM_VALUE(vertex_id_zero_base, 1, 0)
+SYSTEM_VALUE(base_vertex, 1, 0)
+SYSTEM_VALUE(instance_id, 1, 0)
+SYSTEM_VALUE(base_instance, 1, 0)
+SYSTEM_VALUE(draw_id, 1, 0)
+SYSTEM_VALUE(sample_id, 1, 0)
+SYSTEM_VALUE(sample_pos, 2, 0)
+SYSTEM_VALUE(sample_mask_in, 1, 0)
+SYSTEM_VALUE(primitive_id, 1, 0)
+SYSTEM_VALUE(invocation_id, 1, 0)
+SYSTEM_VALUE(tess_coord, 3, 0)
+SYSTEM_VALUE(tess_level_outer, 4, 0)
+SYSTEM_VALUE(tess_level_inner, 2, 0)
+SYSTEM_VALUE(patch_vertices_in, 1, 0)
+SYSTEM_VALUE(local_invocation_id, 3, 0)
+SYSTEM_VALUE(work_group_id, 3, 0)
+SYSTEM_VALUE(user_clip_plane, 4, 1) /* const_index[0] is user_clip_plane[idx] */
+SYSTEM_VALUE(num_work_groups, 3, 0)
+SYSTEM_VALUE(helper_invocation, 1, 0)
+
+/*
+ * Load operations pull data from some piece of GPU memory. All load
+ * operations operate in terms of offsets into some piece of theoretical
+ * memory. Loads from externally visible memory (UBO and SSBO) simply take a
+ * byte offset as a source. Loads from opaque memory (uniforms, inputs, etc.)
+ * take a base+offset pair where the base (const_index[0]) gives the location
+ * of the start of the variable being loaded and and the offset source is a
+ * offset into that variable.
+ *
+ * Some load operations such as UBO/SSBO load and per_vertex loads take an
+ * additional source to specify which UBO/SSBO/vertex to load from.
+ *
+ * The exact address type depends on the lowering pass that generates the
+ * load/store intrinsics. Typically, this is vec4 units for things such as
+ * varying slots and float units for fragment shader inputs. UBO and SSBO
+ * offsets are always in bytes.
+ */
+
+#define LOAD(name, srcs, indices, flags) \
+ INTRINSIC(load_##name, srcs, ARR(1, 1, 1, 1), true, 0, 0, indices, flags)
+
+/* src[] = { offset }. const_index[] = { base } */
+LOAD(uniform, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+/* src[] = { buffer_index, offset }. No const_index */
+LOAD(ubo, 2, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+/* src[] = { offset }. const_index[] = { base } */
+LOAD(input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+/* src[] = { vertex, offset }. const_index[] = { base } */
+LOAD(per_vertex_input, 2, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+/* src[] = { buffer_index, offset }. No const_index */
+LOAD(ssbo, 2, 0, NIR_INTRINSIC_CAN_ELIMINATE)
+/* src[] = { offset }. const_index[] = { base } */
+LOAD(output, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
+/* src[] = { vertex, offset }. const_index[] = { base } */
+LOAD(per_vertex_output, 2, 1, NIR_INTRINSIC_CAN_ELIMINATE)
+/* src[] = { offset }. const_index[] = { base } */
+LOAD(shared, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
+
+/*
+ * Stores work the same way as loads, except now the first source is the value
+ * to store and the second (and possibly third) source specify where to store
+ * the value. SSBO and shared memory stores also have a write mask as
+ * const_index[0].
+ */
+
+#define STORE(name, srcs, indices, flags) \
+ INTRINSIC(store_##name, srcs, ARR(0, 1, 1, 1), false, 0, 0, indices, flags)
+
+/* src[] = { value, offset }. const_index[] = { base, write_mask } */
+STORE(output, 2, 2, 0)
+/* src[] = { value, vertex, offset }. const_index[] = { base, write_mask } */
+STORE(per_vertex_output, 3, 2, 0)
+/* src[] = { value, block_index, offset }. const_index[] = { write_mask } */
+STORE(ssbo, 3, 1, 0)
+/* src[] = { value, offset }. const_index[] = { base, write_mask } */
+STORE(shared, 2, 2, 0)
+
+LAST_INTRINSIC(store_shared)