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authorJason Ekstrand <[email protected]>2016-04-26 20:26:42 -0700
committerJason Ekstrand <[email protected]>2016-04-28 15:54:48 -0700
commit9464d8c49813aba77285e7465b96e92a91ed327c (patch)
treee39fa6395b6e5fd1eba81fb1520cf047c91cd5f2 /src/compiler/nir/nir_inline_functions.c
parente63766fb4b54bc88756ee7e82c3ff8cec0dc5561 (diff)
nir: Switch the arguments to nir_foreach_function
This matches the "foreach x in container" pattern found in many other programming languages. Generated by the following regular expression: s/nir_foreach_function(\([^,]*\),\s*\([^,]*\))/nir_foreach_function(\2, \1)/ Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_inline_functions.c')
-rw-r--r--src/compiler/nir/nir_inline_functions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_inline_functions.c b/src/compiler/nir/nir_inline_functions.c
index c56dc3c09c7..4641e8cc20e 100644
--- a/src/compiler/nir/nir_inline_functions.c
+++ b/src/compiler/nir/nir_inline_functions.c
@@ -252,7 +252,7 @@ nir_inline_functions(nir_shader *shader)
_mesa_key_pointer_equal);
bool progress = false;
- nir_foreach_function(shader, function) {
+ nir_foreach_function(function, shader) {
if (function->impl)
progress = inline_function_impl(function->impl, inlined) || progress;
}