diff options
author | Jason Ekstrand <[email protected]> | 2016-03-25 10:23:25 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-10 20:43:47 -0700 |
commit | 7d58cfa36680206f7b81d47c6507e0b56b8468c5 (patch) | |
tree | 49fd506918fec56a8d48b57507d4740b6531a209 /src/compiler/nir/nir_gather_info.c | |
parent | 875543e270de67e99ce049ca01b6cde8ac6911e1 (diff) |
nir: Add a pass for gathering various bits of shader info
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_gather_info.c')
-rw-r--r-- | src/compiler/nir/nir_gather_info.c | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c new file mode 100644 index 00000000000..bff235bb377 --- /dev/null +++ b/src/compiler/nir/nir_gather_info.c @@ -0,0 +1,161 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" + +static void +gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) +{ + switch (instr->intrinsic) { + case nir_intrinsic_discard: + case nir_intrinsic_discard_if: + assert(shader->stage == MESA_SHADER_FRAGMENT); + shader->info.fs.uses_discard = true; + break; + + case nir_intrinsic_load_front_face: + case nir_intrinsic_load_vertex_id: + case nir_intrinsic_load_vertex_id_zero_base: + case nir_intrinsic_load_base_vertex: + case nir_intrinsic_load_instance_id: + case nir_intrinsic_load_sample_id: + case nir_intrinsic_load_sample_pos: + case nir_intrinsic_load_sample_mask_in: + case nir_intrinsic_load_primitive_id: + case nir_intrinsic_load_invocation_id: + case nir_intrinsic_load_local_invocation_id: + case nir_intrinsic_load_work_group_id: + case nir_intrinsic_load_num_work_groups: + shader->info.system_values_read |= + (1 << nir_system_value_from_intrinsic(instr->intrinsic)); + break; + + case nir_intrinsic_end_primitive: + case nir_intrinsic_end_primitive_with_counter: + assert(shader->stage == MESA_SHADER_GEOMETRY); + shader->info.gs.uses_end_primitive = 1; + break; + + default: + break; + } +} + +static void +gather_tex_info(nir_tex_instr *instr, nir_shader *shader) +{ + if (instr->op == nir_texop_tg4) + shader->info.uses_texture_gather = true; +} + +static bool +gather_info_block(nir_block *block, void *shader) +{ + nir_foreach_instr(block, instr) { + switch (instr->type) { + case nir_instr_type_intrinsic: + gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader); + break; + case nir_instr_type_tex: + gather_tex_info(nir_instr_as_tex(instr), shader); + break; + case nir_instr_type_call: + assert(!"nir_shader_gather_info only works if functions are inlined"); + break; + default: + break; + } + } + + return true; +} + +/** + * Returns the bits in the inputs_read, outputs_written, or + * system_values_read bitfield corresponding to this variable. + */ +static inline uint64_t +get_io_mask(nir_variable *var, gl_shader_stage stage) +{ + assert(var->data.mode == nir_var_shader_in || + var->data.mode == nir_var_shader_out || + var->data.mode == nir_var_system_value); + assert(var->data.location >= 0); + + const struct glsl_type *var_type = var->type; + if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) { + /* Most geometry shader inputs are per-vertex arrays */ + if (var->data.location >= VARYING_SLOT_VAR0) + assert(glsl_type_is_array(var_type)); + + if (glsl_type_is_array(var_type)) + var_type = glsl_get_array_element(var_type); + } + + bool is_vertex_input = (var->data.mode == nir_var_shader_in && + stage == MESA_SHADER_VERTEX); + unsigned slots = glsl_count_attribute_slots(var_type, is_vertex_input); + return ((1ull << slots) - 1) << var->data.location; +} + +void +nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) +{ + /* This pass does not yet support tessellation shaders */ + assert(shader->stage == MESA_SHADER_VERTEX || + shader->stage == MESA_SHADER_GEOMETRY || + shader->stage == MESA_SHADER_FRAGMENT || + shader->stage == MESA_SHADER_COMPUTE); + + shader->info.inputs_read = 0; + foreach_list_typed(nir_variable, var, node, &shader->inputs) + shader->info.inputs_read |= get_io_mask(var, shader->stage); + + /* TODO: Some day we may need to add stream support to NIR */ + shader->info.outputs_written = 0; + foreach_list_typed(nir_variable, var, node, &shader->outputs) + shader->info.outputs_written |= get_io_mask(var, shader->stage); + + shader->info.system_values_read = 0; + foreach_list_typed(nir_variable, var, node, &shader->system_values) + shader->info.system_values_read |= get_io_mask(var, shader->stage); + + shader->info.num_textures = 0; + shader->info.num_images = 0; + nir_foreach_variable(var, &shader->uniforms) { + const struct glsl_type *type = var->type; + unsigned count = 1; + if (glsl_type_is_array(type)) { + count = glsl_get_length(type); + type = glsl_get_array_element(type); + } + + if (glsl_type_is_image(type)) { + shader->info.num_images += count; + } else if (glsl_type_is_sampler(type)) { + shader->info.num_textures += count; + } + } + + nir_foreach_block(entrypoint, gather_info_block, shader); +} |